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Subspace question


ThomasKaira
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Well, the idea is to prevent the monsters from entering combat until the player enters a specific area. Once combat starts, it really doesn't matter what happens to them.

I would guess from reading the Wiki that the answer would be yes. Subspace blocks are really all I would need for what I want to do in this case.

Edited by ThomasKaira
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Here's what you do, set your monsters with an aggression of 0 by default. Then set a trig zone in the area where the player enters scripted to set their aggression to 100 (I also push a startcombat as well to move things along). :)

From what you've described I don't think you want to use subspaces, it might interfere with their detecting the player at all. :idea:

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