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[WIPz] Farmhouse Tileset - Resource


Meo
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FARMHOUSE TILESET

So, again, we got ready-to-use made-up houses with limited choices for interiors. Fear not my fellow SkyREers (???), im on the case.

My plan is to make a tileset that offer so much choices your head will explodes. When im done with this, Skyrim will never be the same (fingers crossed). There will be different roofs (angles), doors, walls, corners, walkways, etc. Outside and inside.

Notice: Keep in mind, im limited by the development of the NifTools 3dsmax plugin, as usual. So theres a chance this might never see the light of day. So if you can code and stuff and own have 3dsmax, get your behind to the NifTools Forum and help us 3dsmax users bring you cool stuff.

Pics:

RkFVQ.jpg nqXNc.jpg HerEF.jpg KhG6D.jpg RLQdt.jpg

As always, suggestions are welcome.

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Your work sets a bar of impeccable quality, as usual, Meo. Keep up the excellent work; you're an inspiration.

Suggestions? I have suggestions. Simple structures like the ones you've made so far are a versatile asset to modders, but I would love to see you make at least one thing that's a little more extraordinary.

Here's one of my favourites, by my hero James Gurney:

38370cf378331a4f56cb1da6033d977f_full.jpg

I'm not suggesting you make this, but you can see how it would stand out, and yet fit quite comfortably in Skyrim. I'd love to see something special of your own that could serve as a proud and unique set piece.

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@IS: Lets not start this debate but... replaced own with have ;)

@Arion: The pics seem to work fine from here.

@Resolve: the tileset will allow you to build crazy stuff, maybe not like that but close. As for the dinos, i cant help you with that :no:

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  • 5 months later...
  • 3 months later...

Notice: Keep in mind, im limited by the development of the NifTools 3dsmax plugin, as usual. So theres a chance this might never see the light of day. So if you can code and stuff and own have 3dsmax, get your behind to the NifTools Forum and help us 3dsmax users bring you cool stuff.

You don't really need a nif exporter to make statics. Export your shape and your collision separately as 3ds files. Then import paste the shape over a shape in a valid Skyrim nif using nifscope. Then import paste your collision over a shape in a valid Skyrim nif that has been stripped down to nothing but a ninode and nitrishape. Run the two files through Nif-utilities and you'll have working collision models.

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