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Skyrim Modder's Resources - What would you like to see?


InsanitySorrow
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  • 2 weeks later...
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Anyone remember the mod resource "Victorian red couch" that was in Oblivion? I'd love to see that back in action for Skyrim. What a great cookie that would be. Also cool were the coffins. THe new Skyrim coffins really don't have much style. There were some really cool resource models back then.

Here is a pic of the chair that matched. http://forums.nexusmods.com/index.php?/topic/240987-red-sofa/

Anyway, just a suggetion if anyone is looking for one.

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Here are a couple of other links to similar couches.

http://oblivion.nexu...s.com/mods/8621

It was also in this mod called "Thieves Arsenal"... my favorite mod of all time really. In the sewer you had this guy who sold different arrows that shot out lights, rope vines you could climb.. Pretty damn cool stuff. Hello Taffer, ha ha.

http://oblivion.nexu...s.com/mods/9655

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I just found this thread and you may be sorry I did *grin*

I am not a fan of the Skyrim mannequins for several reasons and I'm bored with using chests for armor storage. What I would like to use is a dressed armor rack. I made one for one of my mods but it was tedious. I set the stand up as a container then I had to remove collision from the armor and fiddle with things to get them lined up but I thought the end result worked very well for armor storage. So a few using different armor sets would be great.

the one I made http://tesalliance.o...923-armorstand/

Edited by Ithlia
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One thing that really annoys me while browsing statics in the CK is that all those fancy windows I'd like to make use of are always baked into something else, like a wall, or the entire structure in the case of the Blue Palace... I'd be very grateful if anyone who knows their way around mesh editing could just isolate those specific parts as separate resources. That seems like a lot less work than modeling and texturing new ones from scratch.

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One thing that really annoys me while browsing statics in the CK is that all those fancy windows I'd like to make use of are always baked into something else, like a wall, or the entire structure in the case of the Blue Palace... I'd be very grateful if anyone who knows their way around mesh editing could just isolate those specific parts as separate resources. That seems like a lot less work than modeling and texturing new ones from scratch.

Agreed.

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