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[WIP] Feyn Do Fin Dovah - Bane of the Dragonkin


Happy-i-am
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Feyn Do Fin Dovah - Bane of the Dragonkin

This mod requires Omegared99 - Armor Compilation mod for this too work! Reason is I use some of his armor and weapons and don't include it with my download!

The other day I came up with an idea for a mod., the Feyn Do Fin Dovah which translates too Bane of the Dragon.

Its more or less a spin off of the blades, instead of hunting Dragons, the Feyn Do Fin Dovah spent their time training and learning how to shout. They're Protectors of the weak and are found along the many villages of skyrim.

The story so far goes like this.

"Since the Dovah have reawakened, untold horrors have been afflicted upon the Norse villages of Skyrim, small villages raised to the ground, women and children alike killed by the Dragonkind. Who will protect the week? The Ancient order of Feyn Do Fin Dovah has returned with the coming of Alduin and his Dovah.The Feyn Do Fin Dovah are an ancient order of knights, who did not seek out Dragons, but spent most of their life's learning how to fight them when the need arises. Currently they have returned to Skyrim after learning how to use the Dragon tongue. A few of these brave knights now reside at Dragons Bridge"

My Goal for this mod is too expand the lore between the Blades and Dragons faction; too add more protectors too the reaches of Skyrim. They will not act like guards though.

I am wanting to create a new join able faction with its own long storyline which is lore friendly and fun!

So far I've created an ESM as the main mod, so anyone can create their own plugins and submods relating to this.

The ESM will handle all main factions and main levellists etc, the plugins themselves will be, for example like my Dragon Bridge Plugin, adding Feyn Do Fin Dovah content, like encounters, quests and npcs.

So far I've added Knights and a basic Quest(learning the change from the past toolset for oblivion) to dragon reach, I'm also planning to start creating their own castle and small township, which will be upgradable to an extent.

Whenever someone becomes part of the main story it will merged with ESM instead of being a plugin.

I'm currently looking for people to help design quests and create the story

This mod is an Total Addition, not an Total Conversion, I want the story to be an addition to the lore which already exists.

Positions Available:

If you'd like to apply for an position please PM me.

  • Story Writer(Writes quests too) x 1
  • Area Designer x 1
  • Scripter x 1(Quest Designer can be the scripter too)
  • Quest Designer x 1
  • Ideas and additional help (Anyone)
  • Voice actors (Male/Female) No limit

Anyone can still drop in ideas and bits of story! You'll be credited if its used in anyway!

I'm currently designing the Feyn Do Fin Dovah - Kruziik Hall plugin, this plugin will be the 'base' of the Feyn Do Fin Dovah knights.

Once this is done I'll be merging the latest update and the DragonBridge Plugin with the master file before the Kruziik Hall plugin is released.

Kruziik Hall is the place where the player will get the main story quests from, which will be be part of that plugin. There will be some quests added via other plugins at an later stage.

Also, the quest at dragon bridge, sit down at one of the barstools and wait till someone comes over and talks too you. I built that quest from watching this video: http://www.youtu.be/G3VBVF3vaGA?hd=1

This was so I could learn the difference between oblivions creation kit.

Also Each Optional Plugin will include a few side quests and will help build upon the story.

I know there isn't much too this mod yet, there are a few reasons for that.

They are the following:

  1. Still designing the story


  2. Testing current ideas


  3. Mucking around with editor still


  4. I work full time


  5. I change my mind a lot

I'm currently hosting my mod on Skyrim Nexus and have a thread there too.

The mod link is here.

Thanks,

Hia

Edited by Happy-i-am
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