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[WIPz] Bzflnortskngr Ruins


DsoS
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[WIPz] Bzflnortskngr Ruins

I'm not placing much in this post as of right now, but will update it over time http://tesalliance.org/forums/public/style_emoticons/#EMO_DIR#/yes.gif

Description:
A really large Dwemer ruins that continues to expand even to this day and possibly for times to come. It seems like every few months, there is a new area that is discovered. However, these ruins are not for the faint of heart as they are full of dangers such as the old automatrons and traps that seem to defy the logic of time. Does some old magic lie deep within this dungeon?

Areas:
(Full details will not be given out to keep the details and layout a secret! http://tesalliance.org/forums/public/style_emoticons/#EMO_DIR#/aa_wink.gif )

1) Bzflnortskngr Ruins Entrance (Buzz - Effle - Nort - Skin - Ger) (Thanks HeyYou or Echo (I can't remember which one http://tesalliance.org/forums/public/style_emoticons/#EMO_DIR#/aa_sad.gif and to Mannimagnus for the punctuation)
Progress:
http://i244.photobucket.com/albums/gg21/Darkrder/TES%20Alliance/ProgressGold.png") repeat scroll 50% 50% #333333; -moz-border-radius-topleft: 4px; -webkit-border-top-left-radius: 4px; border-top-left-radius: 4px; -moz-border-radius-bottomleft: 4px; -webkit-border-bottom-left-radius: 4px; border-bottom-left-radius: 4px;'>40%

1) Needs some cluttering, NPC's, Clean up of some unessential items, doors linked to the area's listed below that is not yet implemented.

2) Kznarzulchand:
(Kz is silent!) (Nar - as in Gnarly (without the "ly") (Click link for punctuation)), ( Zul - "zle" in "guzzle"), (Chand - as in chandelier without the "elier") (Thanks Mannimagnus for the Zul punctuation.)
http://i244.photobucket.com/albums/gg21/Darkrder/TES%20Alliance/ProgressGold.png") repeat scroll 50% 50% #333333; -moz-border-radius-topleft: 4px; -webkit-border-top-left-radius: 4px; border-top-left-radius: 4px; -moz-border-radius-bottomleft: 4px; -webkit-border-bottom-left-radius: 4px; border-bottom-left-radius: 4px;'>15%

Sub Areas:
01) Kznarzulchand
02) Kznarzulchand Arena
03) Kznarzulchand Halls
04) Kznarzulchand Void
05) Kznarzulchand Tzunpswolpt (Zoon-Swolpt) - (Thanks for the name Mannimagnus)
06) Kznarzulchand Znardfarcklze ??? Not yet implemented! - (Thanks for the name Lilith)
07) Kznarzulchand Khulwutaquek (Cool What a Quake) - (Thanks for the Name Donnato)
08) Kznarzulchand ??? Not yet implemented!
09) Kznarzulchand ??? Not yet implemented!
10) Kznarzulchand ??? Not yet implemented!
Secret Areas: Find them all and get something special (Not yet implemented!)

Now if I told you the locations and names, they wouldn't be a secret anymore, would they?!



3)

http://i244.photobucket.com/albums/gg21/Darkrder/TES%20Alliance/ProgressGold.png") repeat scroll 50% 50% #333333; -moz-border-radius-topleft: 4px; -webkit-border-top-left-radius: 4px; border-top-left-radius: 4px; -moz-border-radius-bottomleft: 4px; -webkit-border-bottom-left-radius: 4px; border-bottom-left-radius: 4px;'>0%

Sub Areas:
01)
02)
03)
04)
05)
06)
07)
08)
09)
10)

4)
http://i244.photobucket.com/albums/gg21/Darkrder/TES%20Alliance/ProgressGold.png") repeat scroll 50% 50% #333333; -moz-border-radius-topleft: 4px; -webkit-border-top-left-radius: 4px; border-top-left-radius: 4px; -moz-border-radius-bottomleft: 4px; -webkit-border-bottom-left-radius: 4px; border-bottom-left-radius: 4px;'>0%

Sub Areas:
01)
02)
03)
04)
05)
06)
07)
08)
09)
10)

5) Not yet implemented!
http://i244.photobucket.com/albums/gg21/Darkrder/TES%20Alliance/ProgressGold.png") repeat scroll 50% 50% #333333; -moz-border-radius-topleft: 4px; -webkit-border-top-left-radius: 4px; border-top-left-radius: 4px; -moz-border-radius-bottomleft: 4px; -webkit-border-bottom-left-radius: 4px; border-bottom-left-radius: 4px;'>0%

Sub Areas:
01)
02)
03)
04)
05)
06)
07)
08)
09)
10)

6) Not yet implemented!
http://i244.photobucket.com/albums/gg21/Darkrder/TES%20Alliance/ProgressGold.png") repeat scroll 50% 50% #333333; -moz-border-radius-topleft: 4px; -webkit-border-top-left-radius: 4px; border-top-left-radius: 4px; -moz-border-radius-bottomleft: 4px; -webkit-border-bottom-left-radius: 4px; border-bottom-left-radius: 4px;'>0%

Sub Areas:
01)
02)
03)
04)
05)
06)
07)
08)
09)
10)

Videos: (Please right click to download, if you are not able to view in your browser! sorry for any inconvenience!)
Bzflnortskngr Ruins Exterior Door - This is what happens when your level is too low: (16.8MB)

Screenshots:
Bzflnortskngr Ruins Exterior:


BzflnortskngrRuinsExterior.jpg



Kznarzulchand Arena:


KznarzulchandAreaStands.jpg

KznarzulchandArenaEnemies.jpg

KznarzulchandArenaSpawn.jpg

KznarzulchandArenaSpectator.jpg



Kznarzulchand Halls:
Have fun with this 4 layered maze of Hallways


KznarzulchandHallsMazeFloors.jpg

Kznarzulchand Halls Fog: (Thank you Lilith for performance testing this area with the amount of fog and for taking this photo! http://tesalliance.org/forums/public/style_emoticons/#EMO_DIR#/aa_pints.gif ) Good news that with the amount of fog, it does not seem to lag!
KznarzulchandHallsFog.jpg

Spider Webs:
KznarzulchandHallsSpiderWebs.jpg



Credits:
MEO - For DwePipeEnd01 Fix - Plugged the hole in the back/bottom of the Pipe End. --- For second gold coin texture for the gold coin piles.
Tamira - For Black Reach Crystal Mesh Hole Fix - Plugged the holes in the bottom of the crystals/rocks.
WillieSea - For many of his idea's and scripts and help with many many many scripts and issues with scripts
InsanitySorrow - For taking a picture of gold coins and turning it into a texture for my gold coin piles.
bartalon @ deviantart.com for the gold coin seamless picture for the gold piles.
SoundDogs.com for many Sound FX
Mannimagnus for cell name and punctuation help!
Lilith for cell name

???:
Coming Soon!
What could it be that's coming soon??? (Take a guess!!! 8/24/12 (not a release date, just stating when I said this!))

Edited by DsoS
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yeah, as I am... however, at the rate I'm going its going to be 2-4+ years :rofl: I'll be releasing in stages. each area is a stage with the exception of the first release: Kznarzulchand AND Tzunpswolpt will be the first released stage. or maybe not! :candle:

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:woohoo: It's looking good Ds! Thank you for adding the screenies and video!

I think releasing in stages is a very good idea, doing that has worked out quite well for a number of mods. I think it helps keep the excitement and drive going for both the modders (you) and the players (me). :D

:cookie4u:

Edited for speeling.

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Well, I might have to recruit some people to help clutter and NavMesh this place. its freaking uber large.

I think CrisG said he would help with the cluttering once finished with the Tavern Mod. :candle:

BTW: no videos yet. That one of the hard drive spinning was only a test!

Edited by DsoS
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