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[SKY] Triggering the correct greeting from an NPC


Witty
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(SKY)

Hi Guys

Another small problem....

To finish the quest I want a NPC to have 2 optional greetings. The greeting used will depend on whether the player has the weapon equipped/in his/her inventory or he/she has left the weapon behind.

For example, greeting 1- I see you carry the bow......

greeting 2- you have discovered the bow but you do not wish to carry it?

For each greeting I have the getisid and getstage conditions set. What other condition(s) do I need to check

to ensure the correct greeting is performed?

Any help is appreciated as always.

Witty :thumbup:

Actually, its probably best that I create one greeting and one topic, differening depending on the conditions

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Hiya BootySweat

The quest stage would have already updated (aaaseekersguild 90) before talking with the NPC. Regardless of which response you get from the NPC (with or without bow) once the dialogue has finsihed the quest will update to its final stage (100).

Thanks

Witty

I'm sure there is a condition somewhere that makes it pretty straightforward....

May be the getitemcount condition? If the player has 1 bow it will trigger the one option if 0 the other?

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Hi Everyone

I thought I managed to get it working but unfortunately not.

Doing the above works if the player doesnt have the item in his inventory. When the player has the bow the NPC disappears....

I'm lost and thanks again for any advice

Witty :coffee:

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