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Custom Werebear Power gains no health from feeding.


Durai
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So after following some instructions on creating a custom transformation, I made a custom Race power that lets the player turn into a Werebear.  Unfortunately, the instructions never mentioned how to have the custom transformation feed on dead bodies. Eventually I figured out how to make the player feed on dead opponents while a Werebear.  However, the final hurdle happens to be having the player gain health each time they feed.  If anyone knows what files I need to edit, please let me know.  Here's the instructions I followed in case anyone wanted to see what I did:

 

==========================
Tutorial: Creating Your Own Transformation
=========================

1. Open the ESP in the Creation Kit.
2. In the Object Window, search "NakedTorsoWerewolfBeast"
3. Duplicate NakedTorsoWerewolfBeast
4. Open the duplicate you just made, and replace Biped Model with your model. We'll call it 0000NakedTorsoWereBeast69
5. Duplicate SkinNakedWerewolfBeast
6. Open the duplicate you just made, delete any models present in the window at the bottom, right click, new, select 0000NakedTorsoWereBeast69, change the ID of the "armor", and save. We'll call this SkinNakedWereBeast69
7. Duplicate WerewolfBeastRace.
8. Open the Body Data tab of the race, and change Skin to SkinNakedWereBeast69. Change the Race's ID, and save. We'll call this WereBeastRace69.
9. Duplicate PlayerWerewolfQuest. DO NOT open it and edit the ID, this won't create a new quest.
10. Open the duplicate, and give it a new ID. Save and close, then reopen the quest. We'll call it PlayerWerebeastQuest69.
11. Click Quest Aliases, and double click the Player Alias.
12. Over in the scripts, double click PlayerWerewolfScript. Place WereBeastRace69 as the property, and save. Close the windows back to the quest.
13. Click the Scripts tab, and open PlayerWerewolfChangeScript.
14. Scroll to the bottom, and change "WerewolfRace" and "WerewolfBeastRace" to WereBeastRace69. Save and close the quest.
15. Duplicate WerewolfChangeFXEffect.
16. open the duplicate and rename it. We'll call it 0000WerebeastChangeFXEffect69. Also give it a name in place of Beast Form, like Wereparrot Form.
17. In the scripts, open WerewolfTransformVisual.
18. Change "PlayerWerewolfQuest" to PlayerWerebeastQuest69, and "WerewolfRace" to WereBeastRace69. Close the properties, and save.[1]
19. Duplicate WerewolfChangeFX.
20. Open WerewolfChangeFXDUPLICATE, and rename it. We'll call it 0000WerebeastChangeFX69.
21. Double Click the Beast Form Effect, and change the effect to 0000WerebeastChangeFX69. Close and save the spell.
22. Duplicate WerewolfChangeEffect.
23. Rename the ID from WerewolfChangeEffectDUPLICATE to 0000WerebeastChangeEffect69, as we keep doing.
24. In Assoc. Item 1, change it to WereBeastRace69.
25. edit the properties of WerewolfChangeScript.
26. Change "PlayerWerebeastQuest01" to PlayerWerebeastQuest69, and "Werewolf" to WereBeastRace69, and "VFXSpell" to 0000WerebeastChangeFX69. Close and save the magic effect.
27. Prepare for despair. Get something to help you stay calm.
28. Duplicate PlayerWerewolfFeed.
29. Open the duplicate, and change the ID. We'll use PlayerWerebeastFeed69.
30. Double Click the Script PRKF_PlayerWerebeastFeed01_03002FA4, and edit "PlayerWerewolfQuest" to PlayerWerebeastQuest69. Save and close the perk.
31. Reopen the perk. We needed to close it because it won't save the script when renaming IDs.
32. For each Perk Entry, replace "WerewolfBeastRace" with WereBeastRace69, "WerewolfChangeEffect" to 0000WerebeastChangeEffect69, and "WerewolfChangeFX" to 0000WerebeastChangeFX69. This will take a bit of time. The various entries might shift around, making it even more annoying.
33. Once you have done that, save the perk, close it, and reopen it to verify that it is all done. That's a lot of tedious work to lose by not saving!
34. Search for the NPC "Player". That's you, dummy! Open it, and navigate to SpellList. Place the PlayerWerebeastFeed69 perk into the perks list at the bottom. Save and close the NPC.
35. Save your esp. You're done!

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