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Mismatch landscape textures after repairing land tear


Carah
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I have never encountered anything like this. I was repairing some land tears for a compatibility patch I was making for one of my mods for Oblivion. After sewing-up the land I notice seams... I guess sewing is not my forte... heh. One side of the seam was darker then the other, and it didn't make a difference what texture I used.

 

As you can see in this picture. Both sides of the seam is using the same texture.

MismatchedLandTextures_zpsf6eea7a9.jpg

 

If this can't be fix I would love to hear any theories on to why this happened. 

 

Thank-you for your time. :)

Edited by Carah
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It looks like the dreaded "too many textures in a quad" problem...

http://cs.elderscrolls.com/index.php/Terrain_Texturing

 

There used to be screenshots on that page, but the info's still sound.  I don't know if vertex shading follows the same rule as the textures-per-quad rule, but I didn't think it did.  That leads me to believe that this page won't help you.  But I hope it does.  :)

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I've run into this myself a number of times..... Not sure how much help this will be but I checked the number of textures in the quads in both cells and made sure that there was room (under 7 if I remember righ) and then I took on that was common to both and went back and forth down the seam blending it in. Used a bit of shading where I needed to and in really had places to cover I used rocks and bushes.......

 

Main thing is it takes patience and luck.

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