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Animated static does not play animation


KorinOo
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Hello. I'm quite new to CK and i encountered a problem while doing my first animation, or rather movable static. I followed few guides and after solving several problems by myself I ended up with one ultimate problem: the animation of my object is properly played in CK but it's not played in game. I have no idea how to fix this and would be really grateful if some1 could point me what might be the cause of this. 

 

I attach the .zip file with my nif

http://www.sendspace.com/file/b7vx8m

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Thank you for your reply! But there is a problem: I have no idea how to write scripts :D

I assume it has to be the PlayGamebryoAnimation one. But can't it be done other way? Like, without a script? I just want the animation to be looped and played all the time without any activation (like banners or water)

Thanks again for your answer and i'm off to learn how to write a script.

 

Edit: Ok, i solved the problem. I didnt have to script anything. The BSX Flags was set wrong and the NitransformMenager was done all wrong and unnecessary (so i deleted it). Now the animation is played and looped as i wanted w/o any script.

Edited by KorinOo
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