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Changing an objects sound.


Fiora
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I retextured some things for a house mod I'm building which were stone I gave them a custom wood texture that I made I am using them as the floor for my house but when I walk on them it sounds like I'm walking on stone any way for me to change it to a wooden sound? tried messing around with the editor but had no luck.

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Hello Fiora, welcome to TES Alliance! :wave:

The sound a mesh makes when hit (or walked on in your case) is based on what's called "Collision Havok Material". This is a value included in the collision object of the mesh itself and can easily be changed with NifSkope.

Open the nif file. Expand all the bhkCollisionObject block. In the Block Details, scroll down to find the Chunk Materials option. Expand into that to find the "chunk material". Double click on that value and you'll get a drop down box with all the materials Skyrim uses. Find the wood one, save the nif.

collmats.jpg

 

Important Note: You'll first want to make a copy of whichever mesh you used for your floor, or you'll end up changing every single place that mesh is used. Copy the .nif file itself, give it a new name, change your textures, then make a copy of the Static record in the CK, point it to your new mesh and replace your floor with the new object.

Good luck with your project.

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Thanks for the help Hanaisse I have never used blender before so was just going to leave my mod as is but with your instructions I can change the sound now since I already use nifscope to retexture and add custom textures so I know my way around it a little bit.

 

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