Jump to content

DOWNLOAD MODS

Are you looking for something shiny for your load order? We have many exclusive mods and resources you won't find anywhere else. Start your search now...

LEARN MODDING

Ready to try your hand at making your own mod creations? Visit the Enclave, the original ES/FO modding school, and learn the tricks of the trade from veteran modders...

JOIN THE ALLIANCE

Membership is free and registering unlocks image galleries, project hosting, live chat, unlimited downloads, & more...

Ops - just starting making mods!


Keeron
 Share

Recommended Posts

Hello,

for many years ago I was introduced to Skyrim and played it a lot on the PS3. I have played a lot of RPG:s earlier so I just loved it (I cant stand games of the type "do that, do that, fight him, fight her"). There were a lot of things I thought was made wrong but mainly its a great game. Since I don't use Windows I could not use mods.

Ok, I might mention it, Im a programer by day. (Writer and musician by night)

Then Valve created Proton - a version of Wine Windows emulator made for running windows games om Linux. So I build a Steammachine, and decided to run Skyrim under Linux, with mods, and it has worked great. I decided to work with Oldrim and not SSE for stability and more mods. While Importing tools into the enviroment suddenly I was using the creation kit.

So, I made one realy simple mod just for testing https://steamcommunity.com/sharedfiles/filedetails/?id=1859568895

Now I have three modprojects - going into Scripting. Learning the strangest things: that saving a script means compiling - not saving, that someone realy can make a programing language with objects but not arrays, that the bugs in the vanilla game was realy small compared to what can hapen developing in this enviroment and that papyrus might have been the reason that great Egypt fell.

I joined here mainly because I need to understand the ck and mostly scripting to continue modding.

My projects are (for now):

A non fighting follower
A changed questline for the Companions
A mod to bypass the main quest

 

Link to comment
Share on other sites

There are some mods out there doing just that - like Another Life, so I don´t realy se the problem.

Many of my character builds are not cut out to be the Dragonborn - the game is so mutch more than the main quest.

Any way - I haven't described my mod in such detail yet. As far as I come it works - I´m just about to start a test playthrough so we´ll se.

Link to comment
Share on other sites

On 2019-10-05 at 7:44 PM, Keeron said:

There are some mods out there doing just that - like Another Life, so I don´t realy se the problem.

Arthmoor's Live Another Life mod does not bypass the MQ, instead it postpone the MQ and let the player decide when to start the MQ.

Which is quite different from a mod that bypass the MQ, don't you think.

Link to comment
Share on other sites

I use the word "bypass" to indicate that the idea is that the main quest will be altered in such a way that you will not do parts of it. You might say that youre done with the main quest after Dragon Rising. Yes, you will not be able to do some things - but thats the point.

If my build is a cowardly beggar I don´t whant to fight Mirakk or make a peace treaty - if it´s a mighty warrior i dont use the mod.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...