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Elanaahova

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Everything posted by Elanaahova

  1. follow up on the lost papers ... apprentice, etc. in v1.0.4 Thanks again.....
  2. You are dealing with a 'custom race' issue. I never used one, but I have read enough on the boards to know that a number of mods and fixes have been made for using custom races. Suggest a little research ... I think... (from memory...) that the UOP has a custom race fix included... but not sure... been too long.
  3. no book, sorry.....looked for the thanks anyway.... great mod.
  4. I will look there. I thought it was only NPCs that get to go to Tiber 'heaven' Learned something new, Thanks. edit: Checked out the Tiber Septum... did not find the two
  5. Regarding the lost notes 'for fun' quest. I did have all Can you bail me out on this? I really don't want to redo the bulk of RST? Can I get the two misplaced 'lost' notes in some other manner? PM me? Thanks...
  6. i mis wrote. I had all six, not five... silly me. I did go to the wiki you kindly posted the link to.... just to be sure ..... OK, will revisit ALL sites again.... thanks (i think) smile
  7. why would killing the 'tortured soul be a bad thing? I did it to release him from his torment. And that is morally bad? My avatar took a morality hit because of that? What rewards did I lose by doing that?
  8. Went back and read all the notes. I only have four now. Did have five. What to do? Plz help DR
  9. You mean read them all a second time? Ok... will do. You sure have some clever and sneaky quest advancing devices. Thanks...
  10. Question about side quest related to pages from sketch book. Thanks lots...
  11. Just cast my vote for RST as mod of the month at TesNExus.
  12. Ive been thinking about the journal entries concerns posted here. I think some of the concerns might be addressed by in-game-items that 'update' the heroine of cyrodiil on current events. Approach the mod as someone who has never seen it before, hasn't helped design it, and hasn't beta-played it. There's a large number of new locations, etc., many right in cyrodiil. Example, the new residents of the mansion just north of Skingrad. IF I have not asked for help on the web (here - this thread) I might not have stumbled on the residents of that mansion, and discovered how to rescue the kids from the sunken city. I'm not fond of 'scour the countryside' type quests. I loved the intellectual quests in Integration: stranded light. Almost aimlessly wandering over a territory hoping to 'find' something ... or searching the same old IC for an office (engineering) that supposedly has been there for years. Why not as a document (newspaper maybe?) or a Blade's Intelligence Bulletin, that informs new players about some of these basic things - (and thereby remove some busy work): Example: 'New engineer posted to IC engineering office in (sector). <name> proprietor of store <name> next door stated " new engineer? very quiet, a loner type.' Skingrad bureau operatives reported:: 'childless couple inherits ...name of mansion... just north of Skingrad. Seem friendly, Strange, they have installed dormitories with many child size beds but wife cannot bear children.' The idea here is to update the new player to locations that would have been know were they in cyrodiil all along, and eliminate some of the tension just wandering around not having any defined focus. And providing a document the player can go back and refer to when needing to fit new things (like meeting the orphans) into the larger mod. Just a suggestion, trying to help....
  13. Cool. You have considered so many things. Very cool. Thanks......
  14. Thanks for tip on finding the ditched body. Sorry it did not help me. So I should be look at rocks covered in flora, not 'dirt?' I still don't know if Lush and gaudy kept those ivy white. I have been up and down the road, and the adjoining areas several times. No white flowers anywhere. Oh, well. Will go do something else.... RST is so close to being a classic....
  15. And yes, Dwip's general point about journal entries should be taken to heart. I understand where you're going with this and have myself tried to impose similar conditions in my earlier mods. It didn't end well. I usually had more questions about stuff than I was hoping for. I got stuck on the same thing with Bruin that Dwip did - I simply didn't recall where he said he was going to wait and gave up searching the city and was on my way to leave when there he was. I know it seems somewhat harsh, but I gave up the desire to keep notepads filled with clues after the Ultima series. This is part of why I've never managed to finish Ayleid Steps either. Not enough stuff in the journal now for me to even remember what I was doing. Windfall had this problem in spades and I had to guess at random on where to resume that quest when I picked it up several months later because the journals had no info and the structure of the mod made scouring the CS for clues almost impossible. I stumbled over my objective there entirely at random. I very nearly chucked Windfall out of my load order before completing it because of this. I don't want RST to end up being the next victim of this problem - and I'll be totally frank - it's already getting that way because I've had to stop, exit, check the wiki, and when that doesn't help check the CS instead in order to know what I missed. I am with you on the desire to leave out the Bethesda GPS System though. I don't much care for it except in cases where you should absolutely know where the target is anyway. I agree with this. One of the joys I thought PC would bring was NOT having to keep volumes of hand written notes, etc. when playing. I don't like TES4's vanilla hand holding. But a mod full of quests where the clues are buried amid vast amounts of books, dialog, etc., with no automated method of retrieving this data, when it becomes clearer whats important punishes players who don't have awesome memories. I have been frustrated, a number of times, with this in RST. Also, players need a primer just to know how to begin. Get torches if dungeons are dark, cause they won't be issued. (Military brass all have infravision, i guess.) Know that activators, many times, don't show... (are invisible). For me, this makes much of the game click-fest city (not like). And that's not what I seek in an adventure. I don't want to struggle with the system, or the interface... RST is so close to being a classic. But clickfesting, and way-to-broad ranging 'hunts' diminish the other fabulous quests, scripting, design, graphics, and storytelling here. Finally, with so many new locations added, out of town manors, etc., perhaps an in-game-map, or an in-game-guide about these added locations would diminish players need to constantly access on line faq, etc. Certainly, the champion of Cyrodiil has enough good will to ask locals where things are (manor by skingrad, imperial manor, new apartment in IC, engineering office.
  16. I guess i'm one of those people who do read and listen, but don't always remember. I'm looking for you know who's body, left in a shallow grave, using a special shovel loaned to me. The only clue I have in that I will 'remember' it from a long time ago. OK, May I ask, please, for something a bit more specific to get pointed in the right direction. Thanks....
  17. bug tracker? Oh, yes, forgot that. Sorry for misplaced post. May I ask about this quest?
  18. Several bugs, glitches, etc. including one that stops quest. Upon completing the RCT main quest: Following NPCs "I HAVE NO GREETING" and (?) glitches STUCK HERE I AM:
  19. I used MQS mod and it worked fine for me. Yout glitch is, perhaps, related to another mod's actions. (I have not done the vanilla MQ in years... gets really tedious after a few runs thru with different char types an different mods (ooo). When RST came along, and required the vanilla MQ to be done ... I almost cried, then saw the main quest completer. Was great. They have a link, in the RST readme to someone's saved game, MQ completed, char never leveled up.. havn't tried it. Just might be what you need?
  20. click on em? no activator? Hey that's too easy....(smile)
  21. I laughed when I read the quest update. I figured 'someone' had been into the drinks a little too much when they wrote the quest update ... and forgot which bar was intended.
  22. Thanks DR, pray tell, how do I open the Thanks...
  23. Thanks for considering pointing me in right direction. Oh, to do a spoiler hide box, place a " [spoilerX] " at place where you want text to be hidden. Don't type the big 'X" that was there just to keep the program from making it a real spoiler command and hide it so you can;t see it. When you get to the place you want to end the hidden text, type a " [/spoilerX] " Again leave the big 'X" out. Just 'spoiler' inside the [ and the ] , and at end, '/spoiler' inside the two [ ] .
  24. Icecold, I am totally stuck in the Fallen Hero's Thanks for considering pointing me in right direction.
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