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Maddox

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Everything posted by Maddox

  1. Maddox

    Paint Cow

    Hehe, I have met those too. About 3 days later on the same road I met only the cow on her way back
  2. What I would really love to see and believe wouldnt be too hard for person with enough knowledge - posing existing creature models, adding some sort of pedestal and turning them into stone statues. Tried it myself but didnt have much success, just couldnt get believable textures going If I recall correctly someone requested more fishing gear while ago, which would be also nice to have. Fishing nets / traps etc.. Also there is plenty of hair mods but I have yet to see additional hair for children, who have 3 hairstyles across both genders. And what about some decals ? ( not sure if im calling that properly) Stuff like blood splatters placeable on ground / walls. And of course Skyrim needs some lava.
  3. Yep, its my first mod - result of my CK basics exam here. There are still some clutter issues to be worked out and likely some lightning tweaks to do. But its playable (:
  4. Maddox

    Reconstructing RiverSide Retreat

    Finaly got time to mod again so I will be posting updates here as I progress on my Riverside Retreat - Player Home mod. Starting off with its destruction before player repairs it (:
  5. Maddox

    Isabelle.jpg

    From the album: Reconstructing RiverSide Retreat

    Isabelle enjoying rain, the only time she gets a break from her fiery "curse".
  6. Yep, she will be part of the questline that hopefuly one day comes with an update to my house mod. Still a newbie with Papyrus so its going rather slowly
  7. Nomnom, with all those delicious goodies you better start working on overweight characters too
  8. From the album: Reconstructing RiverSide Retreat

    Very rough representation of what my pyrokinetic child companion for RiverSide Retreat may end up looking like. Still a lot of work to be done on the clothing/hair and the facial scars are still missing glow map (:
  9. Any idea what could be causing this error ? http://i.imgur.com/gfTcl.png

    1. Hanaisse

      Hanaisse

      Looks like some kind of Steamworks problem?

  10. Edit: Nevermind, its 4AM here and my brain isnt working properly anymore. Thought this was Skyrim board. Sorry
  11. Oh, thanks IS . Feel really silly now , been quite a few weeks since I have been doing this and thought Ill remember the process now, should of reread the tutorial properly. No idea how I missed that
  12. I have been trying the same method with my custom tree meshes. However I ran into some issues, the BSLightingShaderProperty seems to be gone whenever I try to import my objects. Do you guys have any idea what could be causing it?
  13. FishRack02 has nets on it. I assume anyone with the right skills could just turn those into net without much work. As opposed to creating the net from scratch.
  14. Lovely , any plans to do some of the chaos swords for the bad guys ? :
  15. Yep, just installed them. Gained about 10 fps in interiors with the new AO set on quality, mix of high / ultra with GTX460 1GB. Mindblown.
  16. Just lost my modding virginity. Im glad it was here. :D

    1. Show previous comments  1 more
    2. InsanitySorrow
    3. donnato

      donnato

      Cool Maddox...this is where I first learned too..

    4. Arion

      Arion

      Congratz... Here was my first time too :)

  17. I have uploaded the mod but for some reason it was red. It didnt appear on the latest files either so I thought that means it needs review from admin or something before others can see it. Here it is. As for the roombounds, kinda felt they were needed as I went with kinda dungeony design due to lack of stone house kit.
  18. Version v1.01

    79 downloads

    Riverside Retreat - Player Home version: 1.01 by Maddox Description This mod is the result of my final exam here on TESA. It adds player home to the riverside mountains west of Whiterun. It spans 3 exterior cells and currently one interior cell with 5 rooms ( kitchen, crafting room, hallway, throne room and bedroom ). All crafting objects are included as well with the exception of the one for smelting ore. The screenshots were all taken with clean Skyrim install, Bethesda HighRes Pack and custom water textures. Installation Extract and copy RiverSide Retreat - Player Home.esp inside your data folder. Conflicts with other mods Firewood / Chopping block textures have quite some visual bugs ( doesnt affect just my mod but all of Skyrim ) when using Bethesda HD textures - Error on Beths side, get better texture pack or download one of the texture fixes for Beth one. Plans for future updates - Add underground dungeon complex, together with quest and companion. - Modify companions to use all the interior features while idle without being told to. Thanks to TESA - For being an awesome community. Bethesda
  19. Here is my final exam for the release version. Riverside Retreat - Player Home. Exterior - before Exterior - After + Navmesh Interior Navmeshes Room Makers for better optimization ( found those on Beth tut ) Screencaps Exterior ( Uploaded as album ) http://imgur.com/a/Ugnib#0 Screencaps Interior ( Uploaded as album ) http://imgur.com/a/f9Ul9#0 The navmesh has been tested with companion and seems to work rather well. If you need more screenshots just let me know.
  20. This is what Im using on top of realistic water textures and high res pack. None of these have any major impact on the game, mostly just add detail. Trying to keep the vanilla look. KenMod Time on Loading screen is must have, Skyrim will drag you in and wont let go
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