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BadCompany

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Everything posted by BadCompany

  1. okay, i think i might have finally found the problem...i'll upload a new version either tonight or tomorrow
  2. Okay, i'm not sure why but some reason the game can't find the missing meshes in the bsa, but a fix has been uploaded which should fix any missing mesh errors. On the CTD in the Storage, i can't figure out for the life of me why this happens for certain people, but i have 2 people helping me find the issue...worst comes to worst i will just upload an esp without the storage section.
  3. (1/30/10) -uploaded a fix for the missing meshes
  4. (1/22/10)updated to v1.11 - Pyffied meshes improving fps for those with lower-end pc's. This actually reduced the file size by like 10mb!
  5. minor update v1.11- Pyffied meshes improving fps for those with lower-end pc's and this actually reduced the file size by like 10mb!
  6. thnx guys, glad ur enjoying it (1/16/10)updated to v1.1 - fixed an issue where the player could not equip the Hand of Asta - fixed a script so Danus disappears after the quest is completed
  7. (1/16/10)updated to v1.1 - fixed an issue where the player could not equip the Hand of Asta - fixed a script so Danus disappears after the quest is completed
  8. im not sure what you mean. i have "equipitem GoreWeapEbonyLongsword 1", so what are you suggesting?
  9. um...there is no "playable" option to tick with weapons.
  10. okay, i got scn VmpGoreNPCVampTransformScript ref Self short npcUnconc short npcDead float timer short stage float disablecounter Begin onload set self to GetSelf set npcUnconc to 0 set npcDead to 0 set timer to 3 set stage to 0 startCombat Player End Begin GameMode if npcUnconc == 1 if timer > 0 set timer to timer - GetSecondsPassed return endif if Stage == 0 PlayMagicShaderVisuals effectDrain playsound VmpGoreVampireHiss additem GoreCrimsonQueenChest 1 additem GoreCrimsonQueenFeet 1 additem GoreCrimsonQueenHands 1 additem GoreCrimsonQueenHead 1 additem GoreCrimsonQueenLegs 1 additem GoreWeapEbonyLongsword 1 Set Stage to 1 Set timer to 1 elseif Stage == 1 equipitem GoreCrimsonQueenChest 1 equipitem GoreCrimsonQueenFeet 1 equipitem GoreCrimsonQueenLegs 1 equipitem GoreCrimsonQueenHead 1 equipitem GoreCrimsonQueenHands 1 equipitem GoreWeapEbonyLongsword 1 PlayMagicShaderVisuals effectSummonMythicDawn set stage to 2 set timer to 1 elseif stage == 2 StopMagicShaderVisuals effectDrain set stage to 3 set timer to 5 elseif stage == 3 ;* shuts off the effects * StopMagicShaderVisuals effectSummonMythicDawn RemoveSpell VmpGoreRessurect SetEssential GoreTzimitzeVamp 0 Set Stage to -1 set npcUnconc to 0 startCombat Player endif endif if npcDead == 1 if timer > 0 set timer to timer - GetSecondsPassed return endif if Stage == 0 PlayMagicShaderVisuals effectAtronachFlame playsound VmpGoreVampireDeadSound playsound VmpGoreVampireHiss additem VmpGoreDeadVampireSkeleton 1 additem VmpGoreDeadVampireSkull 1 Set Stage to 1 set timer to 1 elseif Stage == 1 ;* Burning effect gets replaced by the Blade effect * removeitem GoreCrimsonQueenChest 1 removeitem GoreCrimsonQueenFeet 1 removeitem GoreCrimsonQueenHands 1 removeitem GoreCrimsonQueenHead 1 removeitem GoreCrimsonQueenLegs 1 equipitem VmpGoreDeadVampireSkeleton 1 equipitem VmpGoreDeadVampireSkull 1 StopMagicShaderVisuals effectAtronachFlame PlayMagicShaderVisuals VmpGoreDeadShaderFire set stage to 2 set timer to 1 elseif stage == 2 ;* Blade effect gets replaced by the smoldering effect * StopMagicShaderVisuals VmpGoreDeadShaderFire PlayMagicShaderVisuals VmpGoreDeadShaderSmoke set stage to 3 set timer to 5 elseif stage == 3 ;* shuts off the smoking effect * StopMagicShaderVisuals VmpGoreDeadShaderSmoke Set Stage to -1 set npcDead to 0 endif endif End Begin OnKnockout set npcUnconc to 1 set stage to 0 set timer to 3 AddSpell VmpGoreRessurect AddSpell VmpGoreBuff SetCombatStyle DefaultCombatRejectPCYield ResetHealth End Begin OnDeath set npcDead to 1 set stage to 0 set timer to 3 Setstage VmpGoreCrimsonQueen 10 End and ive tried Begin onload If npcDead == 1 Return Else set self to GetSelf set npcUnconc to 0 set npcDead to 0 set timer to 3 set stage to 0 startCombat Player Endif End and removing the set npcDead to 0 command from the following as well elseif stage == 3 ;* shuts off the smoking effect * StopMagicShaderVisuals VmpGoreDeadShaderSmoke Set Stage to -1 set npcDead to 0 endif endif End but i still get the "this item cannot be equipped" message...any ideas?
  11. okay, so i made this sword right, but i can't equip it. Every time i try i get a message saying unable to equip...any ideas as to why? The npc who has it uses it just fine, but when i kill her and take the sword it won't equip also, the is no script attached to the sword... the only script related to it is on the npc who is scripted to force equip it, but that shouldn't be an issue if she's dead right?
  12. The Crimson Queen is now uploaded to TESNexus! PES will be following soon:) *so how does everyone like it so far? EDIT:k, the file has now been uploaded to PES as well
  13. excellent, i'll send u a pm shortly, i could use some texture help for a thing or two in Terran Vamps
  14. ditto ...you know how we like to shave around here
  15. the esp is updated (as of like 7pm EST 01/05), fixing the missing mapmarker
  16. UPDATE: okay so for those who have already dl'ed it you can either kick it old school and head to the lake and look for a cave north east of it, type coc "vmpgorecave" into the console, or re download it...i just updated the file so the mapmarker issue is fixed. Enjoy!
  17. just wanted o say thnx a ton for all your scripting help...i've learned a lot from ur classes and our discussions in my help threads :P ...so thnx

  18. Please feel free to post both "high-fives" and critiques in the forums, this is my 1st released mod for oblivion and i learned a lot in making it, but no ones perfect...so if something irks you let me know
  19. BadCompany

    BadCompany

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