Hi TESA!
I am currently trying to make a lightable campfire that over time changes states into being less lit until it is just an ash pile. I already have the activator and models to switch ready in the CK, all I need is the script... but that's where I'm stuck at.
What I precisely need is:
1. Whenever the campfire is activated, it switches model from whatever state it was previously to state1.
2. After 2 hours, switches model to state2. After 2 hours, to state3. After 2 hours, to state4.
3. The campfire can be activated any time during states 2-4. If campfire is activated during state1, a message appears.
Of course I want there to be a requirement if the player has enough firewood in their inventory, but I can add that myself.
Thanks for the help, I'm really stuck here!