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RedDragonDreamer

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Everything posted by RedDragonDreamer

  1. Well, working on a Daedric fortress because I had a brillient idea to showcase my daedric furniture as a playable mod as well as being a modders resource. Once I'm done the entire mod, buildings, npc's everything will be a modders resource. It features a interior exterior, I just can't do worldspaces yet... It's got retextured castle blocks and uses several modders resources. Here's a vid featuring the interior exterior and the the grand throneroom which will be in the inner heart of the city. I don't think I will add any quests but yes Dialogue and it will have a new race, the Empyreal. This is like quite a few mods of mine rolled into one.
  2. I actually like the realism that the sexualised creatures mod gives, but, I'm a big fan of realistic type immersion mods. I like coming here because of the friendlyness and nice members.
  3. Well yes, some of it does, like how Sulteric Drums made his companions use specific ai's for dismounting and riding horses, another example is making a npc undress and go for a swim and then dress upon getting out of the water. Also for making the npc do a certain special at a specific part of a quest and only to do it once.
  4. Awww thanxxx. I do think my chair looks better at least this time round. Just a minor change on it.
  5. Not sure whether I should post this snippet but move it if you want. Now after doing numerous paintings, thanks to this tutorial, I have a good pointer I stumbled accross, if you're like me and like your pictures unblurred up close in game, instead of clothyfying your picture, do apply canvas and set it to 1 (trust me, 1 is perfect), now I know you're saying, wait, 1, it won't show the canvas look ingame. Actually, it does, also when making your picture, the .png works best, and if you follow Insanity Sorrows tutorial ( like me ) when you go to save as a copy, if you want a superior quality painting look, save as DX3 alpha. then go and use it to make your normal map. Another thing, colourful pictures work best for this, like daytime screenie landscapes. Oh and if you want your picture to fit the rectangle sized painting frames better, change the size to 256 height and 512 width. Thanks Insanity Sorrow for teaching me how to create a painting, hope this post doesn't offend you. Kudo's to you.
  6. My pc got a bad bug and I had to reset it to factory condition, I lost mega ammounts of work, stupid me had forgot to back everything up. Meh. I have started remaking the furniture though, will be uploading them piece by piece from now on.
  7. Thats a pity, is there any way I can move the house a bit so it is compatiable? edits: Pics of the first floor interior, we has vomit....
  8. Here's a better view of where it's location is Right beside Anvil's haunted manor.
  9. I don't understand your meaning, but is this what you mean? Scn DiannePartyMusic Short GameDaysPassed Short GetRandomPercent Short PlaySound short timer Begin GameMode If timer < 10 ; 10 seconds, change to whatever you want... set timer to (timer + getsecondspassed) return Endif if ( GameDaysPassed == 3 ) if ( GetRandomPercent <= 40 ) if ( GetInWorldSpace AnvilWorld == 1 ) if ( Playsound aaAnvilPartyHouseSoundOutside == 1 ) else if ( Playsound aaAnvilPartyHouseSoundOutside == 0 ) endif elseif ( GetRandomPercent >= 60 ) if ( GetInWorldSpace AnvilWorld == 1 ) if ( Playsound aaAnvilPartyHouseSoundOutside == 0 ) else if ( Playsound aaAnvilPartyHouseSoundOutside == 0 ) endif endif if ( Playsound aaAnvilPartyHouseSoundOutside == 1 ) if ( GetInCell aadiaAnvilPartyHouse, aadiaAnvilPartyHouseSecondFloor == 1 ) if ( Playsound aaAnvilPartyHouseSoundOutside == 1 ) endif else if ( GetInCell aadiaAnvilPartyHouse, aadiaAnvilPartyHouseSecondFloor == 0 ) if ( Playsound aaAnvilPartyHouseSoundOutside == 0 ) endif endif set doOnce to 1 endif end
  10. Trying to make a random playsound music script since streammusic function is so buggy. Could someone please check over script? Thanks Oh, the second half of the playsound script, I want it to play the sound only if the playsound in the worldspace above has been played and the player has just moved inside the house. Thought it would be kinda immersion breaking if the sound was going outside and no party inside Scn DiannePartyMusic Short GameDaysPassed Short GetRandomPercent Short PlaySound if ( GameDaysPassed == 3 ) if ( GetRandomPercent <= 40 ) if ( GetInWorldSpace AnvilWorld == 1 ) PlaySound aaAnvilPartyHouseSoundOutside == 1 else if ( GetInWorldSpace AnvilWorld == 0 ) Playsound aaAnvilPartyHouseSoundOutside == 0 elseif if ( GetRandomPercent >= 60 ) if ( GetInWorldSpace AnvilWorld == 1 ) Playsound aaAnvilPartyHouseSoundOutside == 0 else if ( GetInWorldSpace AnvilWorld == 0 PlaySound aaAnvilPartyHouseSoundOutside == 0 if ( Playsound aaAnvilPartyHouseSoundOutside == 1 ) if ( GetInCell aadiaAnvilPartyHouse, aadiaAnvilPartyHouseSecondFloor == 1 ) PlaySound aaAnvilPartyHouseSoundInterior01 == 1 else if ( PlaySound aaAnvilPartyHouseSoundOutside == 0 ) if ( GetInCell aadiaAnvilPartyHouse, aadiaAnvilPartyHouseSecondFloor == 0 ) PlaySound aaAnvilPartyHouseSoundInterior01 == 0
  11. Can I make a request for a script that makes ai work, and also one that uses the random code and the time functions?
  12. Cool project, I know I'm definately going to be watching this and hopefully downloading it.
  13. Now that I've cluttered that entire party house, I have started on making the key characters that the player will interact with. Oh and the party house will be dealing with drug related issues and the anvil guards might do a drug bust, depends on if I can get the ai to behave for me. We have new ingrediants, Wacky Backy Weed and Refined Skooma and many other exiting stuff. Some of the characters will have their own house and will just come to party and you might even find that some of Anvil's residents like to party too. I'm using Hentai's clothes mainly because the vanilla ones suck and he states that his can be used in other mods. Which makes the new requirement of having the HGEC body or the textures will looked funny. I suck at making Lore correct names so if people want to suggest names for the vanilla races it will much apreciated and credit given. Here we have the woodelf sisters Sonya the Imperial wench
  14. Just to clarifuy that point, when the player grabs their stuff, the person whose stuff you've taken, if he or she sees you, they will do a forcegreet or report it to the guards if you run away too fast. Whatever way you do it, the player ends up in deep poo.
  15. Thanx, I've made the interior and exterior, starting to fill it with clutter.
  16. This mod will add a special player home to Anvil. One where you pay the rent and share the house with two other roommates, ones which like to mess up the house having wild partys and generally cause the player a bit of grief. Why make such a mod? Simple, I like immersion too much. Planning to make a quest and have the player have to collect the rent from the other roommates which will take the form of dialogue and you might get given the royal run around or not, but ideally this mod hopes to immertate what real life flatting is sometimes like. And beware, some of the stuff in the house such as food and items are going to be the property of the roommates and taking it will result in unpleasent dialogue as close to real life as my own experiences.
  17. Been piled under heaps of homework this week but I managed to survive the dreaded essay writing and APA referencing.... Here's the daedric drawers updated tweaked redone whatever suits you. I changed the texture to obsidian01 - a vanilla texture.
  18. Ok, to answer your question about the bed, it's the full upperclass bed model, everything intact, the headboard is retextured to the oblivion obsidian - so you can tell, or can't tell unless you really look hard. It's the normal size, with the oblivion pieces scaled down by heaps to fit the size of the bed. This is common with all the furnature I've done, I don't know how to model, so I get sneaky in nifscopt hiding pieces so you can't tell it's the whle vanilla deal. Or thats my aim. About the chair legs, I hear you, I just need a better mesh to use.. The drawers, I hear you also about the colours, I was just experimenting with colours to see what works and what doesn't more or less. As for the handles, thanks for pointing that out, I'll be rescaling those down more. Thanks so much for the feed back all of you, it really does help. Have a all of you.
  19. I do apologise InsanitySorrow. Now we have a Daedric Drawers, as always feedback is very much wanted. And here we have it in the red marble And white tiling
  20. Ok, I have to admit, I got a thing for dear ole death wish dunmer Farwill Indarys. He's got personality and it's fun trying to save his bum when he's forever trying to *jump on my sword* in battle, hells bells I lose count of the number of times I've reloaded the game just to save him because I like a bit of snarky personality - in my game characters.
  21. Hey, I was doodling around in nifscope again getting more ideas for my daedric furnature and well I made a dragon bed, you're welcome to it if you want it.
  22. Thanks so much all of you. As per usual once the batch is done it'll be uploaded as a resource, hope some of you house builders will include some these for a daedric goody castle maybe? Any takers? Honestly it'll be cool cool to see these in some mods- you know, apart from mine! Tonight we thus far, a Daedric Bookcase, I retextured it, trying out a Red Marble texture I made, and a black marble tiled type I made as well, let me know if it sucks or looks good. Any feedback is valuable especially since I going to try and widen the textures for oblivion to be more varied - hey, we don't live with a few colourful items in our homes, I figure they wouldn't ether, maybe they would use coulourful stone as wood would be too flimsy for them? Just ideas anyways. Edited by InsanitySorrow - Please do not swear, even words you do not class as swearing may still offend younger users.
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