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GothGirlDanielle

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Everything posted by GothGirlDanielle

  1. Thanks for the update. I don't know if you know this, but ... According to RefScope, there's a couple of resources missing from the install: It affects one of the Imperial Watch members in the IC near the waterfront. The resource is defined by the Oscuro's_Oblivion_Overhaul.esm. The resource is the "tarnished imperial horseman helmet." The missing resources are: armor\legionhorsebackguardElhoin\helmet.nif and armor\legionhorsebackguardElhoin\helmet-gnd.nif. I saved it to the error log, but now I can't find the error log ... Dani Edit: I think this is the missing helmet referred to above ...
  2. This morning I ordered my cap and gown. Looks like college will really be over in 11 days . . .

    1. Show previous comments  2 more
    2. GothGirlDanielle

      GothGirlDanielle

      Thanks. It's actually kind of sad - and scary (and not just because I graduate on Friday the 13th). Two weeks later I leave for Russia for two months. And I don't really speak a lot of Russian, so . . . egghhhaah.

    3. ThomasKaira

      ThomasKaira

      Oh noes!

      Cross your fingers that you don't see anybody in a hockey mask named Jason!

      <_<

      >_>

    4. Hanaisse

      Hanaisse

      Congrats Dani! And best wishes for the future. :)

  3. LOL, that is too funny. I actually looked at 2.49 and said to myself: "If 2.50 doesn't work, 2.49 won't work either . . ." Thanks you so much, I'll give it a try. Have a cookie for the help. Edit: Both of you. ~ Dani ~
  4. Okay, title says it all. I've put a great number of hours in on a project and now I literally need Blender to finish it. And I cannot get the Blender nifscripts installed. No way, no how. Background: I have a MacBook Pro with the 10.6.6 OS (Snow Leopard). I have Bootcamp installed (so my 500g hard drive is partitioned with 150g for a Windows installed). I have Windows 7 Professional installed (64 bit) on the Bootcamp. So I can either install Blender on my Windows 7 side or I can install Blender on my Apple. One benefit to the Apple install: All my texture editing software is on the Apple side: so Adobe CS5 Masterworks and a grundle of photo-editing tools (Topaz, onOne, Nik), etc. The point here is I have a number of robust tools for texture editing. One the Windows side, I have an older version of Photoshop (6 or 7, can't recall which). That's it (but it works ). I'm not heartbroken if the only place I can install it is on the Windows side. Windows side also has NifTools. Final background note: I've had Blender working on my older Mac (same OS) about a year or so ago. Then I dropped it, broke it, had to get a new one. This is my first install of Blender on this machine. I've tried installing it on both the Windows side and the Mac side, with no success. 1. Apple/Mac Blender Install. The problem here seems to be two-fold: the lack of current install instructions (the latest full install instructions I can find for a Mac are for the 2.48 Blender release and were last updated in 2009/2010). As you may know, Blender is now on a 2.57 release and the package contents folder structure is now quite different, so those older instructions are basically invalid. I'm also using the latest versions of Python and PyFFI. Does anyone have Blender/nifscripts installed on a Mac? What version are you using? 2. Windows 7 install. This one is particularly frustrating. I was thinking, for certain, I would be able to get these installed in Windows 7. Again I installed the latest version of Python, PyFFI, and Blender 2.57. When I go to unpack the Blender Nifscripts file (using the .exe). I get an error message that says I need to have Blender installed. But Blender is already installed. I uninstalled it. Reinstalled. Tried an earlier version - even down to 2.50. And so on. Every single time I try to install the nif scripts I get the same message: Blender needs to be installed . . . click on "Okay" to go to the Blender website. Answer to very obvious question: Yes, I'm installing all these programs as "administrator." Answer to other very obvious question: Yes, I installed Blender in a C:\Apps\Blender directory. In fact, I followed the instructions on the Blender TESNexus page. So what am I missing here? Any suggestions? I've spent (seriously) the last 8 hours working on this. ~ Dani ~
  5. GothGirlDanielle

    Framed Butterfly!

    Simply amazing, Meo. Nice work. ~ Dani ~
  6. I'm about to release another mod . . .

    1. GothGirlDanielle

      GothGirlDanielle

      Nope, not Ronin. Sorry.

    2. InsanitySorrow

      InsanitySorrow

      Oooooh....I wonder what this'll be? :D

    3. GothGirlDanielle
  7. SPAWN is definately the culprit. Thanks for all the help; this thread can be closed. ~ Dani ~
  8. SPAWN is a mod that changes the automatic 3 day Oblivion respawning to a variable, player set number of hours. I don't know that COBL is the culprit because I think the bedroll came from Real Fatigue. Do all cells in Oblivon respawn? For example, if I buy a player house - the Waterfront shack - does the entire cell respawn or just containers within the cell. I opened the CS and I didn't any way to make "cells" persistent, just items within the cell. ~ Dani ~ Edit: thanks . . . I'm looking through SPAWNs .ini now . . . . . . changed .ini and testing . . .
  9. Thanks! That was my thought, too. SPAWN only changes the time in which a cell respawns, but even in vanilla Oblivion, player home cells respawn, right? Is respawning the same as resetting? One thought its they dropped through the floor, but an entire water keg? Trashcans? ~ Dani ~
  10. There's probably a really simple reason things are doing this, but here goes: I have a player home. It has four cells: main floor, basement, upper level, magic room. Nothing too significant, just my home. I'm using COBL and COBL Thirst. I'm also using SPAWN. I go to a merchant and buy a water keg and a bedroll. I put them in my house but, of course, not in a container. A couple of days later, I re-enter the cell . . . and they're gone. Same with the COBL trashcans I bought. Anything in a container is okay. Anything on the floor, like the water keg, is gone. Anyone have an idea why this happening? Thanks, ~ Dani ~
  11. GothGirlDanielle

    Auger WIPz

    Nice work, Vince ... but when I first saw it I thought: "Wow ... someone's finally made a wine screw for Oblivion ... " ~ Dani ~
  12. Listenin' to DCFC and wondering which of 100 task I should do that will Ronin closer to completion?

    1. GothGirlDanielle

      GothGirlDanielle

      My attempts to retexture armor have left me feeling beaten ...

    2. DarkRider

      DarkRider

      Never give up. It gets easier. :)

    3. StarX

      StarX

      Go mod on another part for a while and look at the work on the armor with a fresh set of eyes later on. It's often good to take some distance.

  13. Wonderful, glad you like them. Please let me know if there are any problems. ~ Dani ~
  14. Okay, I knew my brain was going to mush but now it's confirmed. You're correct, I mistyped. Yes, the smooth egt for vanilla races by CapsAdmin is a mesh, not a texture. And I did have it installed correctly - in the meshes/characters/Imperial folder, per the instructions. Otherwise, it wouldn't have worked at all, and I'd see no difference between the two faces. And, unfortunatley for me, I'm also using IFT by shady tradesmen. And I'm pretty confident that my Archive Invalidation is working. So that leaves ... textures. And now that I know a little about texturing, that actually makes some sense. I'll try to find the textures you mentioned and give them a go. Thanks for the help. ~ Dani ~
  15. Awhile back, I posted a question on the Bethesda forum about the shadows on female character faces in Oblivion. I was told it was a texture issue and was referred to high rez Imperial face texture by CapsAdmin. In addition I'm using New Face Textures by Enayla and Beautiful People (Better Redguard edition). Yes, even with the high rez texture, I'm getting green and gray facial shadows. Imperial Female face with CapsAdmin texture. High Elf face with CapsAdmin texture. Imperial Face without texture. High Elf face without texture. The high elf face is the very best I can do to eliminate the gray/green shadow. Most high elf faces are worse, with large paches of green on the sides. And of the races, frankly, these are the best. On Breton Females, it looks like beard stubble. On Nords, it looks have a racoon-eyed sunburn. Tell me there's a solution for this. Can I open the mesh with NifScope and remove the shadows ... ~ Dani ~
  16. @ Hanaisse: Great idea! Thanks for the tip. I'm off to do just that. @ InsanitySorrow: I'm putting off Blender as long as possible. With two minor exceptions that I know about right now, I should be able to complete Ronin I without any more Blender excursions. ~ Dani ~
  17. You know, Layer Styles is the gray tape of Photoshop.

  18. GothGirlDanielle

    GothGirl Danielle's Projects

    Images of the projects I'm working on ...
  19. From the album: GothGirl Danielle's Projects

    Close-up of the cuirass. ~ Dani ~
  20. From the album: GothGirl Danielle's Projects

    So I spent over six hours on this yesterday, not counting research time. The problem is: I'm still not happy with it, particularly the medallion. After some research and thought, I decided to merge the two top plates of armor by erasing the thin white plate lines Bethesda added to the texture. That also necessitated removing the top two tighteners. This gave me a solid flat area to work with. I also darkened the armor more, so the silver would show up better. Next, I studied out StarX's blade mesh and some images of lead silver (it's used in soldering and etching). Using those resources, I came up with a shade of silver trim that I can use for the armor. Then I found a nice dragon medallion. The problem is the buttons and their "conflict" (I assume). They're pushing the medallion out of shape (it's actually a perfect circle). That was after hours of work. I just shut down Photoshop and walked away. I have some options: (1) make the medallion smaller, (2) put the medallion on the shield and leave it at that or (3) removing the buttons in blender and (I hope) removing the "conflict" that's misshaping the mesh. I need to resolve this, as I have nine more sets of armor to make. Any suggestions? ~ Dani ~
  21. Thanks, Lanceor. Not St. Alessia's bodyguards, Reman Cyrodiil's. ~ Dani ~
  22. Thank you, that was very kind. Have a cookie. I have other nif issues on the horizon, so I'll download blender and look at the tutorials. Thanks again. I really appreciate it. ~ Dani ~
  23. That doesn't sound good ... I don't even have blender, let alone a working knowledge. But thanks for the info. ~ Dani ~
  24. Thanks. I'll take a look at the .nif in Nifscope. ~ Dani ~ Edit: I just saw IS's response. How hard is a "blender edit". Is this something I could do relatively easily. The key being "relatively". ~ Dani ~
  25. The fact that I have to ask this is probably not a good sign. The vanilla Blades Shield comes with four gold "mounds" on the center of the shield. Suppose I wanted to remove those four mounds so that a bas-relief image could be used instead. The texture would be relatively easy: I would simply black out the mounds in both the texture and the alpha layer and create a bas-relief image for the shield, doing whatever other texturing I wanted. The problem is mesh. It has the mounds on it. I'm wondering how much work and what tools I would need to remove those four mounds. Also, would I need to make the bas-relief image part of the mesh. ~ Dani ~
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