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Citrus

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Everything posted by Citrus

  1. From the album: El's Musings

    This is the exterior of one of my WIP mods, which still hasn't been announced. I'll have to work a bit more on it and then I'll show it to the world.

    © &copy El Paredón 2011

  2. Some new screens, via Eurogamer. And an XBOX360 preview, courtesy of the same blokes. The chaps at RPS also have a couple of articles for us to read. All in all, quite nice, I'd say. I don't know if I like that Orc; looks too much like an Uruk-Hai to me and that's not what Orcs are. That is, if that's an Orc. The scenic shots are beautiful as always (especially the ruined fort) and so are the battle ones where you see Dragonborn but the very best for me is that Khajiit. He sure looks like business. Maybe it's a highwaymen!
  3. Guess I'll have to make the images then. Not a problem; I already made one. The thing is I need to get the scale right: not too big nor too small. Expect some easter eggs! I found those three but the one I really, really wanted was the handwritten font from oblivion, which I can't seem to find or convert for use, for that matter.
  4. I have two simple questions about the fonts used in Oblivion: 1) Can I add a new one to the list to be used on books (it's only use)? If you're wondering, it's the Dwemeris font. I intend to write quite a few books with it. If its not possible then I'll have to convince myself I have to make images and put them on the books. 2) When I extract the font files from the BSA, I can't install them because Windows tells me the file is either damaged or of unknown format. What can I do to counter that? Thanks in advance .
  5. That is quite an amazing feat...
  6. I guess I'll just repeat your words and add this:
  7. I feel slightly dumb now since I didn't check with you yesterday. Sure, I was a bit busy but after seeing this, wow. I'm stupefied. It looks really good for a first draft. It looks finished, actually.
  8. Oh, I just use CSE because it somehow speeds things up in the render window. I mean it really looks like Road Runner now. Before, even with the lights out, it dragged itself. Now everything is smooth until I turn the lights on on my 800-object cell. I only use OBSE for CSE. Nothing else since my install is strictly a testing one for now so I don't fall to the guilty pleasures. @Darkrider: you do have a point. I just wanted to help so I spilt all the beans. Should have just mentioned that you can edit the existing ones and change the Editor ID since that's all you need for an NPC (or anything that uses vanilla meshes). I have to think to myself that not everyone knows the same
  9. That's exactly what you have to do! Edit it but make sure you give it a different Editor ID. THIS IS CRUCIAL. If you don't, you'll end up with an altered original and that's something you (probably) don't want. That, or you can grab the CS Extender from here. You'll need the latest version of OBSE for that. Among other things, the CS Extender allows you to view the files contained in the BSA's without needing to unpack them (the Extender contains the BSA Browser which is also a standalone program). When you choose to add a NIF, it asks you if you want to select one from the disk (from a folder in your hard drive) or from an archive (a BSA file). Simple as that. I hope this helped.
  10. Citrus

    Palisade set

    Oh, that looks lovely! Release it. This is exactly what I was looking for.
  11. @DSoS: what's the car you're going to install that in? Those are some big brakes! At first, when I read you got new rotors and I hadn't seen the pics I was already going nuts thinking you had rotary engine and a sweet RX-7
  12. /being very nitpicky It's a forge . /stopped being very nitpicky As for the forge, I can send you picture of the well I mentioned (I call it a well because it's what it reminds me of). It is something present in almost every Dwemer ruin and I can even send you the model and some screens with annotations on what I want. As far as the hammer goes, I'll have to reinstall Morrowind to get you a pic or, if you happen to have it installed, just take a look at the Grandmaster Armorer's hammer and Sirollus Saccus' hammer and mix elements from both; for the texture, take inspiration on the Dwarven armor from OB (mostly the engravings) since this is supposed to be a working tool for fancy armours. Add me on Skype or MSN (whichever suits you) so we can discuss this in greater detail. By the way, thanks for volunteering . @Darkrider: I had no idea that making one would give some much trouble. In fact, a good retexture and a bit butchering the vanilla Dwarven armour might work since it was supposed to be based on that set. I have also looked through any avilable assets and nothing fits what I want. Unfortunately, the Dwemer are under-appreciated :/. I'll update the first post.
  13. I say you make them non-cracked. One thing though: don't make the walls look like they have baby oil spread over them. That doesn't look like rock at all, when in the light. It's a pity because the base texture looks really good. Also, why come the supports look darker than the wall when there's no light but brighter than the wall when there is light? I'm no expert but I'd say something is wrong .
  14. Sorry for the bump but it's been five days and I didn't even get a "Are you crazy?" response* . C'mon, no volunteers? Not even just for the hammer ? *maybe I'm just being impatient...
  15. Well, that depends. If you just slap it onto Photoshop or the likes and expand it, it will be pixelated; this depends on the initial and final sizes: the bigger the difference, the bigger the pixelation. There's no way around that. Some other commercial softwares (like this one) might get you better results though I never tried it (and take note that they make some bold claims; most likely just advertising). Or you can use Illustrator and turn your image into a vector image. From there you can resize it however you want without losing quality. Of course, this option requires a simple enough image to turn into a vector so just forget about ones with lots of details (unless you want to go insane). I don't know how to do this in Illustrator; I know it can be done but my knowledge of it is very, very shallow, so to speak.
  16. Well then, in this case, it won't be necessary. I am only lightly modifying 3 cells (mostly fixing some texturing screw-ups by our dear friends... and cutting all that bloody grass) plus a 4th one where my house is. Thanks for clearing that for me.
  17. I think this doesn't warrant its own thread and since it is related to the final exam, here it goes: I'm currently landscaping for my mod and everything i going well so far. I only have one question: since I've changed a few things in the land (slopes, heights, the works) and added some statics, namely a big house (well, not so big; it's a middle class Anvil house), do I need to generate LOD files using the CS' "Generate LOD" function (the one that shows up on the render window when you right-click)? Or this isn't necessary? It really is all I need to know. Everything else is going smoothly. I just need to muster some more enthusiasm to lay down some more stone walls...
  18. I need the help of some good Samaritans to help me on my modding project. I need a few custom-made objects: a set of armor (five pieces: helmet, cuirass, gauntlets,greaves and boots but mostly a retexture of the vanilla Dwarven armour), a custom forge, some armor molds (a la Shivering Isles) and a custom repair hammer. I know this sounds like a lot and it is, to a certain extent. If you want to take part in this, post here (I asked for more than one person but if someone wants to do everything, it's not a problem). Keep in mind that this means not only modelling but also texturing (I can take care of the icons; it doesn't sound like much but that's what I can do well ). I'll provide detailed feedback as to what I want once I get the candidates. I also allow for some creative freedom within my set parameters and, as such, I'm open to any suggestion you, the artist, may have. After all, you are the one creating the object so you should have a great deal of control over your work. I don't mind if what is done for this mod is used for another mod for Oblivion or for another mod for another game, as long as you state that the original was made for The Soggy Bottoms Boys . A list of what I have in mind: Armour - it will look like the vanilla Dwarven armour, with some parts removed (the skirt and the flaps on the boots). Completely new texture with a darker, bronze-ish colour and new engravings. Forge - in the style of the Dwemer forge from Battlehorn Castle, albeit much smaller and based on one of the wells from the Dwemer ruins. It will need to have some sort of pulley system to lower the molds into the forge. (taken - Lady_Nerevar's got it) Molds - not much to say here except they should look like the ones from Shivering Isles, except for Dwemer armour. Hammer - it should be based on some of Morrowind's designs, namely the Grandmaster's Armorers hammer and Sirollus Saccus' hammer, with added rust. (taken - Lady_Nerevar's got it) I will update this thread when needs be i.e. when someone applies. That way I can keep anyone interested up to speed with the progress of this request. I must also state that those that apply will be credited as co-authors of the mod. The mod's thread is about to receive an update on the coming days with many new screenshots since most of the interior and exterior locations are done (the exteriors need a small bit of tweaking and the interiors are at 90%). The current gallery already shows a part of the mod and I believe it is enough for anyone interested to get the picture of what they will be doing. Best regards, El
  19. Hello and welcome. Glad you decided to join us. I see couples are starting to take over... It's always good to have a team when working on a mod, specially a large-scale one.
  20. Oh, welcome to this humble corner of the internet. Better late than never, I think. It sure is an ambitious project but given your background, you shouldn't have too much trouble. Also, is Tux with his Skyrim attire?
  21. Citrus

    The doors

    Yes, it was that. I checked yesterday with a clean save and everything was working as it should. Again, thanks for the help from all of you .
  22. I guess I'll give Thunderbird a try, see how it fairs. Outlook is a good one, even though my version is a bit old.
  23. It's a fairly simple question: I want to centralize all my e-mail accounts in one program and, so far, I've been using Outlook 2003 which came with my copy of MS Office. I was wondering if there as a better alternative since my knowledge of that is, well, none. I'd like to hear what you guys and gals have to say. Many thanks in advance.
  24. Citrus

    The doors

    I haven't tried that yet but I suspect it might be what you're saying. The save I'm using for testing was made before I solved the problem in the CS and, in the CS, everything checks out so it should check out in-game too (in theory, of course. This is the CS we're talking about ). I wasn't aware it could be a problem of the save game. Thanks for helping .
  25. Citrus

    The doors

    I've ran into a small problem while working on my mod. When I was placing an exterior door (let's call it Door 1) for one of the zones (let's call it Study) of the Dwemer facility, I accidentaly linked it to another zone (let's call it Bowels), that had an interior door (let's call it Door 2), which, in turn, was already linked to an exterior area and respective door (let's call it Door 3). When I went in-game, I realised the mess I had gotten myself into: Door 1 wasn't in it's place (there was nothing there) and it was behind Door 3. I quickly went back to correct it: I deleted Door 1 and with it went the markers. I left Door 2 and Door 3 intact since they were correct. I went back and placed another door where Door 1 used to be and linked it properly; it looks fine in the editor and it teleports to the right place. The problem is, in-game, it's exactly like it used to be before, when I had that problem. I don't now what may be causing the problem. If any of you guys can lend a hand, I'd be grateful. If you need pics, I'll post them.
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