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HeyYou

TESA Team
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Everything posted by HeyYou

  1. Pretty sure it all ends up in the same place.
  2. I believe you need five posts to put up images/files/whathaveyou. Been a while since this has been an issue.
  3. Yes, perfectly safe. It's paypal.
  4. Well, the list is available from nexus..... as for the mods themselves.... I would expect that most are likely on Nexus as well, if you can't find them there, Google is your friend. I haven't played Oblivion in years... so, no clue what availability of the mods is like.
  5. Selling mods, mod packs, etc, is illegal. Violates a whole host of laws. I am surprised they are getting away with it.
  6. Yeah, I was right. :) The older I get, the shorter the years seem.

    Happy Birthday Sweetheart. :D

  7. He mentioned an installer for the mods??? As for running his list, you would still need a source for the ones you seem to be missing. I would think that your mod manager should tell you which mods are missing...... Wrye Bash would probably do so, if your current manager won't.
  8. Ok, I am not seeing either of those in that list. Does your mod manager tell you which mods are dependent on those?
  9. Yeah, it doesn't appear to be working quite right. I think it has been like that for months.... (if not years.....)
  10. Reference Limit? If there is a hard limit, I doubt very much whether esm, or esp will make a difference..... Flagging as esm only makes it load earlier in the load order, how quickly things load depends on the hardware you are running the game on.
  11. Yeah, keep the backups, play the game, see how it goes. I suspect you will be fine.
  12. Setting the flag still leaves the extension for the file as .esp., so, any dependencies shouldn't whine about it. Hopefully. Any particular reason you want to do that? Thinking about making other mods dependent on that one?
  13. Well, let me toss a wrinkle into your blanket. If you aren't having problems, leave it alone.
  14. There are a couple different schools of thought on that..... But, it appears that the consensus is: Clean 'em. As for dirty edits, the various tools don't find them, as they wouldn't even know what they are looking for. It doesn't help that the CS will mark something as 'changed', even if all you did was look at it. (but that would be an ITM, and would get cleaned out.) If someone changes something elsewhere, and it has nothing to do with what their mod is actually for, it takes a a live intelligence to note that.
  15. Nope. Never ported it to SSE. I don't know how to script in papyrus, and just wasn't real motivated to learn. That, and I don't have SSE......
  16. Mod managers are a matter of personal taste. I still use NMM to manage mods, but, I also have wrye bash for the bashed patch.
  17. I wonder if there isn't something else checking to see if you have that perk, and on a successful 'hit', swaps out the corpse for the ash pile?
  18. Yep. Still here. Glad ya got it going. Finally. I LOVED FCOM. Made the game a whole lot more interesting.
  19. Only time I have ran into NPC's that don't take damage at all, it was a glitch.....
  20. Essential/invulnerable equate to essentially the same thing. What it boils down to is, you can't kill 'em.
  21. Yep, that is where it goes. Should work fine there. Well, as 'fine' as it ever does.....
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