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The Vyper

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Everything posted by The Vyper

  1. The Vyper

    Hidden In Shadow

    From the album: Vyper's Screenshots

    The shadows are Arya's friends. How long did it take you to find her?
  2. The Vyper

    Dead Vamp

    From the album: Vyper's Screenshots

    Arya thought this Vamp would look better with an ear piercing.
  3. The Vyper

    Dead Vamp Mage

    From the album: Vyper's Screenshots

    This Vampire Mage got a really good look at one of Dawnfyre's arrows.
  4. From the album: Vyper's Screenshots

    Here she is, stalking her prey. You can see one on the ground a short distance behind her.
  5. The Vyper

    Dawnstrike

    From the album: Vyper's Screenshots

    This is Dawnstrike. It is the companion to Dawnfyre. Like Dawnfyre, Dawnstrike feasts on Vampire souls.
  6. The Vyper

    Dawnfyre

    From the album: Vyper's Screenshots

    This is Arya's bow, Dawnfyre. Dawnfyre is specifically enchanted for killing Vampires. It recharges it's power from their souls.
  7. From the album: Vyper's Screenshots

    This is Arya in her Vampire hunting gear. She's about to go after a Vamp nest she recently heard about.
  8. It was supposed to be, but is was still set to 'self'. It works now. Thanks again Willie!
  9. Okay, I have a new problem that really doesn't make sense to me. I've placed an activator that is supposed to make an XMarker cast a spell on the Player. I've used XMarkers for that before, so I know that's possible. The script I'm using is: scn GBWelkyndBalaMagickaScript Ref Caster Begin onactivate Player Set Caster to GetParentRef ; the XMarker has been set as the parent in the Enable Parent tab of ref edit dialogue If Player.IsSpellTarget GBWelkyndBalaMagicka == 0 Caster.Cast GBWelkyndBalaMagicka Player Messagebox "This block is running." ; debug message to make sure this part is working Else MessageBox "You have already been granted the power of this stone." Endif End When I activate the object, I get the "This block is running" message, but the spell never gets cast. I initially scripted it so the object itself would cast the spell, but nothing happened then either. Any ideas on why this isn't working?
  10. I'm trying to get a switch to open three normal doors (specifically, the iron doors found in Ayleid ruins) when pressed, but it doesn't want to work. I tried setting up a daisy-chain like this: 1. Switch opens Door A 2. Door A opens Door B 3. Door B opens Door C The result was that only Door A opened. I then tried scripting the switch specifically to open the three doors, but now none of them open. The script I'm using is: scn ARSwitch01GB3DoorScript short busy ref target ref mySelf begin onactivate if busy == 0 set target to getParentRef set mySelf to getSelf target.activate mySelf 1 playgroup forward 0 set busy to 1 GB02DoorA.Activate GB02DoorB.Activate GB02DoorC.Activate endif end begin gameMode if isAnimPlaying == 0 && busy == 1 set busy to 0 endif end ^That's a modified version of the ARSwitch01SCRIPT from vanilla Oblivion. What do I need to change to get this working?
  11. This is why group therapy for phobias is a bad idea:
  12. Go for it! Use anything you like from mine.
  13. This is the side of the Empire you don't get to see:
  14. What does Batman drive when the Batmobile breaks down? A Lamborghini!
  15. Okay, what is going on with Darth Vader?
  16. I'm replaying RST and I ran into the "Jules Cullen is missing" issue. I downloaded the temp bugfix, but she still didn't show up. Also, Lieutenant Phinan Kulzak walked up to me began an endless conversation loop*. The only fix that worked for me was reverting back to V 1.0.4 and using PRID to get Jules to appear. When I loaded RST in the CS to find her ID, I encountered a couple of errors that may or may not cause issues later. Error 1: Unable to find script (0105c691) on owner object "aaRCIceChestLidCollOpen" Error 2: Reference attached to wrong cell for this location: REFR Form (0101935C) to STAT form 'RockGreatForest645' (0003D050) in cell 'Wilderness' (010022D7) (4, 0) in WorldSpace 1RCTuathDanan (00850F6E) Another oddity I encountered was with a quest marker that shouldn't have appeared. Just after I was told to seek the Water Warrior, I found a quest marker directing me to the Cave of Seeing*. The marker disappeared at some point after I left Sancre Tor to travel there. There's also a minor cosmetic issue with the new apartment in the IC Market District: the two benches by the table ( in cell aaRCImperialApartmentInt) are floating in the air, rather than resting on the floor. There is a potential issue with the pathgrid around the Imperial Manor in the IC Arena district. Near the southeast corder, there are two nodes (circled here) partially within the .nif and liked together in a way that's impossible for NPCs to traverse. * This is because Phinan's class is "Guard" but his race is Breton. If the Player has a bounty (which I did for attacking Grandmother), any guard that lays eyes on him/her will approach and engage in conversation. If the guard is an Imperial, he/she will go through the "You've violated the law" dialogue. If the guard is any other race (as in the case of Phinan), they will be unable to engage in the proper "Arrest" dialogue (which seems to be tied specifically to Imperials) and immediately re-engage you in conversation every time you exit the dialogue menu. This will pose a problem for all custom guards in Sancre Tor that aren't Imperials. *The map marker is listed as "Cave of Seeing", but the in game cell name is "Cavern of Seeing".
  17. That's a good possibility. It's also possible that the spambot was programmed by Captain Random.
  18. I don't think it went alphabetically. After all, "The Vyper" starts with "T" and I did get one. I hate spam. At least you can say that you didn't have to deal with it. Or do you like getting spam so you can mess with the spammers?
  19. Yep, I found that in my inbox. It was in Russian, so I just deleted it. I was going to report it, but the "member" had already been removed. Good thing this isn't Soviet Russia, because that's where spam deletes you. Thanks, staffers, for taking care of it so quickly! Have some cookies and drinks on me: :cookie4u:
  20. Lol, I did the same thing not two weeks ago. My old NVidia 9800 decided it just couldn't handle Oblivion any more and committed sudoku. Uh, I mean, seppuku.
  21. Took me about two seconds to find it. That's just creepy, Manni. Who puts something like that in their living room?
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