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  1. Hello. Im trying to make new costum hair and i did everything, like weight painting in outfit studio then export to nif and tri. However when i tried to test it on creation kit, all the hair were gone except one part of it. All the parts can be seen only in Model Data from Head Parts section, but in the Actor Preview its only show one parts of it, which is confused me. I dont know what im doing wrong, can somone with experience tell me? Thank you.
  2. Here I have a screenshot that I grabbed while watching a tutorial on YouTube... There are [2] "things" here that I'm totally JELLY that I do not have available in my own editor; several attempts to locate the aforementioned (in-vid) download have ended in failure. I don't even want to THINK about how many [ini] files I've read thru over the last 24 hours! So far, I'm near certain that I've either been (a) unable to locate the line as I'm not sure exactly what it would include to begin with... or (b) attempted to locate this "fix" too late, and it's no longer included with the ini files available to download. Anybody know what lines these beauties would require, and their placement within [ck/ckprefs] the ini? In case it's too small for some to see, here's the 2 features I'm chasing down: [1] Stacked Tabs in Editor Boxes/Dialogs [2] Show..."*"...Only Option
  3. Hi y'all, So i've been having a fairly unique problem with the weight slider of a mashup, I couldn't seem to find anything like this at least.. Basically, the _0 and _1 meshes work fine when the weight is 0 or 100 respectively, but anything in between only shows the _0 mesh, without any changes. The weapon position does change, and whenever the weight reaches 100, it instantly changes into the _1 mesh. As far as I'm concerned, the vertex counts and order are all completely fine, since I just adjusted the _0 meshes to fit the _1 body, and there isn't a single vertice 'explosion'. The ArmorAddon also seems fine, I simply pointed it to the _1 mesh like every vanilla armour. I've also tried to use a vanilla armour and ArmorAddon as base in case something went wrong there, but no luck. I have run out of ideas to fix this, so does anyone have a clue? If needed I can also attach the armour meshes. Cheers
  4. Hi everyone, I've been making some mashups recently that I want to put into a standalone mod, but I've run into some doubts about my texture paths in NifSkope. Every mods texture path goes something like this Textures\armor\example.dds, yet my texture paths automatically sue the full path, something like C:\MO\Modding\SkyrimMods\Modname\armor\example you get the picture. My question is, will this prove to be a problem once I zip my mod? I would guess the texture paths would not be able to find the texture if the location of the mod or the name would differ. Am I worrying about nothing? Or is there a way to change this, preferably something other than simply removing the C:\MO\..... manually from every texture... Cheers.
  5. Hi, this is my first post here since I can't seem to find any straight answers anywhere else. I'm creating an armour mashup for Skyrim, and I've almost got everything working, except for the helm. I used the hands from Meridia's statue on the helm, and they ofcourse don't have a BSdismemberskininstance, so they don't show up in game. I've tried adding them with Nifskope but I don't really know how I would do this. Could anyone give me an explanation as to how to add it?
  6. Just main quest for now Skygerfall: https://www.nexusmods.com/skyrim/mods/99469?tab=description
  7. Issue: Launching Skyrim via STEAM yields, 'ckm error, packed file larger than mod, might be corrupted'. The launcher quits examining / loading files on the load list after the error and sometimes crashes. Observation: This isn't true. I play Skyrim vanilla and mostly have no other data file load order program installed like Wrye Bash. NMM is installed but since lousy Vortex took over I haven't messed with NMM. I am not uninstalling 5 mods it decides it doesn't like, I want to find the correct loadlist for observation/troubleshooting. It doesn't matter what mods it complains are corrupted, in my case 5 mods. I can play them just fine. With help from TESA folks, I found the %appdata%\..\local\skyrim files that look like they control loading order. Plugins.txt SteamModList.txt DLCList.txt *loadorder.txt* is NOT in this folder as https://forums.nexusmods.com/index.php?/topic/583662-important-load-order-and-you/ would have you believe. I renamed the SKYRIM folder to SKYRIM.org and launched the STEAM Skyrim game and it is STILL loading 49 items. I don't have Wrye bash or other load programs so where is the Skyrim launcher getting the load list from?
  8. From the album: Ayleid's Kiss

    Custom built house. Except for in-game sconces. Testing how the assets come together and trying out different materials.
  9. From the album: Ayleid's Kiss

    Placeholders for a city you can travel to and meet various characters.
  10. KonaKoffee00

    Well test

    From the album: Ayleid's Kiss

    The well was made by hand and looked decent so kept those assets for the mod.
  11. I'm Looking for someone to port Glorious Fort Dawnguard, and Faction Vigilant of Stendarr for the xbox one. Glorious Fort Dawnguard makes Fort Dawnguard look badass, and Faction Vigilant of Stendarr rebuilds the Hall of the Vigilant to the way it was before it was destroyed in the Dawnguard dlc and adds the Vigilant of Stendarr as a faction in the game you can do quests for. No mods like this are on the xbox so I figured it was time some were added to make modding on xbox more badass. I have already received permission from both mod authors so that part is already taken care of. I attached pics of my conversations with them below. The top-most conversation is the one I had with the author of Glorious Fort Dawnguard, and the bottom-most longer conversation is the one I had with the author of Faction Vigilant of Stendarr. These mods are relatively small, around 2 Mb or so each. I wish I could do it myself but I just don't have the time or the equipment available to port them over on my own. Anyone who is willing to port over these mods would receive appropriate compensation. Please message me on this thread if you are interested, and if these pictures are not adequate enough to show I got permission, please let me know and I will give more proof. Also if you are interested I will most likely need you for more mods as I am currently trying to recieve permission for a bunch of more mods. Such mods include: Nightingale Hall Restored, Armored Unicorn, and the one many people want back on console, Helgen Reborn. I also have been talking to the creator of Summerset Isles, but given the size of the mod, I'm not sure if it would even fit on consoles. Anyway message me if you are interested and I look forward bringing many more mods to console. Best, Marmalade
  12. I am having an issue with modding a bow for skyrim. For some reason when I export the bow to NIF, the rigging for the bow comes out totally wrong. I have tried to import a bow from skyrim to Blender and back and get the same result corrupted rigging. What am I missing? I am using Blender 2.7.9 Thanks!
  13. The Elder Scrolls V: The Yokudan Ascendancy. Plot: The Yokudan Ascendency is a large-scale Quest mod for the Elder Scrolls V with releases planned for Legendary (regular) and Special edition. In this story, the player is promised 11 action-packed carefully crafted & interesting main-story quests as well as a shorter and less-extensive lore based storyline. Main questline: In this questline, the player discovers the mystery behind a dragon seeking to end all of Nirn – and this time not even the dragonborn can stop him. Discover the secrets behind Kronolyia – the realm of Akatosh and the final resting place of all deceased dragons. Become his champion, serve him loyally and discover true meaning of what it means to be “The last Dragonborn” and uncover the lost lore and secrets of the Aedra. Grow your power as dragonborn, unlocking raw, untapped power gifted to you by your creator and become the strongest mortal who ever lived. Lore Questline: After the events of the Dragon/Main Questline, the dragonborn faces a new threat. The Yokudan Ascendency’s oldest enemies – The true Descendants, a group of warriors from Hammerfell that arrived in the second Era in search of mythical Aedric Artefact said to be crafted by the divines. Both groups searched for it, but the stubborn and isolated ways of the Ascendency and the relaxed ways of the warriors clashed. The Yokudans eventually retreated back to their home in Oaksmere and the warriors assimilated into Skyrim culture and settled in the province, running Skyrim in the shadows from behind the scenes. Now, they have returned, and attempt to put an end to the Ascendency for the last time. In this questline, the tense history between the two groups are revealed as the dragonborn seeks to eradicate the latest threat to the Ascendency. Other details: The story attempts to explore the history of Yokuda and the migration to Tamriel that led to the Redguards of Hammerfell. Shedding light on their ways of life, their religion and everything that makes the redguards one of the most distinctive races of TES lore in terms of culture and history. Every character in the mod will be fully-voiced, each having their own unique character and personalities and can be interacted with or ignored if the player chooses. The mod uses a huge advanced radiant system to generate a large amount of radiant quests with some shared between characters and some character-unique – in total around 50 radiant side quests only available at certain points throughout the story. There are also non-radiant 1-time only side quests for minor characters throughout the mod. Each individual radiant quest has 5 randomly generated emotions that influence the outcome and dialogue of each character for a quest. In rare event the player gets the same quest multiple times, the chance of them hearing the same lines are rare. The same radiant quest to generate scenes and greetings between characters using relationships and factions to determine a group of randomly-selected lines to be said at any point during a conversation. For example, when a high-ranking member speaks to a low-ranking member they’re dialogue will be different if they speak to someone within the same rank, but these will both be different if the two characters happen to be friends. The mod attempts to add an attempt of spontaneity, escaping from the sometimes fixed environment vanilla Skyrim can sometimes unintentionally create – characters’ decision will often be influenced by certain actions the player makes during the story, for example, whether Alduin has been defeated yet or not. The mod also comes with marriage opportunities, follower opportunities, trainers and more, creating an overall interesting and fun gameplay. Features: § Custom Weapons and Armor (meshes and textures) § Custom Archetecture & interior meshes § Well-designed dungeons to explore throught the story line § Over 30 fully voiced NPCs § New worlds/ realms § New, unique and powerful spells and shouts § (Tries to be) Lore-friendly § New followers, spouses, and trainers § A brand new faction to join with a handful of characters and history to be uncovered § Well-designed and fitting rewards for quests How can you help? (Any skill level/experience welcome!) Due to the large nature of the mod, I have decided to keep this page as short as possible. Therefore I have decided to include this short list below and all other enquiries can be posted in this forum or I’ll be accepting DMs. PRIORITY: WRITING. As previously stated, the mod is very large and although possible, it can be very tedious and time-consuming for a single person to write scripts for all the characters with different emotions and tones. Therefore we ask for assistance in order to allow us to write such complex scripts in a reasonable amount of time. Currently writing remains the top priority in the project. Level designing: Assistance in creating interesting and creative levels to clear and uncover throughout the mod. Voice acting: Please DM me or Post in the topic as we have yet to set up the required links and audition pages. Also, due to the large number of characters, we decided it best to not post them individually and instead allow people to tell us what type of voices they can perform. Modelling & Texturing: Assistance needed in creating custom assets for mod. If you think you can add anything to the mod, even if not listed please do not hesitate to DM or post! ALL help is wanted! Thanks!
  14. The Elder Scrolls V: The Yokudan Ascendancy. Plot: The Yokudan Ascendency is a large-scale Quest mod for the Elder Scrolls V with releases planned for Legendary (regular) and Special edition. In this story, the player is promised 11 action-packed carefully crafted & interesting main-story quests as well as a shorter and less-extensive lore based storyline. Main questline: In this questline, the player discovers the mystery behind a dragon seeking to end all of Nirn – and this time not even the dragonborn can stop him. Discover the secrets behind Kronolyia – the realm of Akatosh and the final resting place of all deceased dragons. Become his champion, serve him loyally and discover true meaning of what it means to be “The last Dragonborn” and uncover the lost lore and secrets of the Aedra. Grow your power as dragonborn, unlocking raw, untapped power gifted to you by your creator and become the strongest mortal who ever lived. Lore Questline: After the events of the Dragon/Main Questline, the dragonborn faces a new threat. The Yokudan Ascendency’s oldest enemies – The true Descendants, a group of warriors from Hammerfell that arrived in the second Era in search of mythical Aedric Artefact said to be crafted by the divines. Both groups searched for it, but the stubborn and isolated ways of the Ascendency and the relaxed ways of the warriors clashed. The Yokudans eventually retreated back to their home in Oaksmere and the warriors assimilated into Skyrim culture and settled in the province, running Skyrim in the shadows from behind the scenes. Now, they have returned, and attempt to put an end to the Ascendency for the last time. In this questline, the tense history between the two groups are revealed as the dragonborn seeks to eradicate the latest threat to the Ascendency. Other details: The story attempts to explore the history of Yokuda and the migration to Tamriel that led to the Redguards of Hammerfell. Shedding light on their ways of life, their religion and everything that makes the redguards one of the most distinctive races of TES lore in terms of culture and history. Every character in the mod will be fully-voiced, each having their own unique character and personalities and can be interacted with or ignored if the player chooses. The mod uses a huge advanced radiant system to generate a large amount of radiant quests with some shared between characters and some character-unique – in total around 50 radiant side quests only available at certain points throughout the story. There are also non-radiant 1-time only side quests for minor characters throughout the mod. Each individual radiant quest has 5 randomly generated emotions that influence the outcome and dialogue of each character for a quest. In rare event the player gets the same quest multiple times, the chance of them hearing the same lines are rare. The same radiant quest to generate scenes and greetings between characters using relationships and factions to determine a group of randomly-selected lines to be said at any point during a conversation. For example, when a high-ranking member speaks to a low-ranking member they’re dialogue will be different if they speak to someone within the same rank, but these will both be different if the two characters happen to be friends. The mod attempts to add an attempt of spontaneity, escaping from the sometimes fixed environment vanilla Skyrim can sometimes unintentionally create – characters’ decision will often be influenced by certain actions the player makes during the story, for example, whether Alduin has been defeated yet or not. The mod also comes with marriage opportunities, follower opportunities, trainers and more, creating an overall interesting and fun gameplay. Features: § Custom Weapons and Armor (meshes and textures) § Custom Archetecture & interior meshes § Well-designed dungeons to explore throught the story line § Over 30 fully voiced NPCs § New worlds/ realms § New, unique and powerful spells and shouts § (Tries to be) Lore-friendly § New followers, spouses, and trainers § A brand new faction to join with a handful of characters and history to be uncovered § Well-designed and fitting rewards for quests How can you help? (Any skill level/experience welcome!) Due to the large nature of the mod, I have decided to keep this page as short as possible. Therefore I have decided to include this short list below and all other enquiries can be posted in this forum or I’ll be accepting DMs. PRIORITY: WRITING. As previously stated, the mod is very large and although possible, it can be very tedious and time-consuming for a single person to write scripts for all the characters with different emotions and tones. Therefore we ask for assistance in order to allow us to write such complex scripts in a reasonable amount of time. Currently writing remains the top priority in the project. Level designing: Assistance in creating interesting and creative levels to clear and uncover throughout the mod. Voice acting: Please DM me or Post in the topic as we have yet to set up the required links and audition pages. Also, due to the large number of characters, we decided it best to not post them individually and instead allow people to tell us what type of voices they can perform. Modelling & Texturing: Assistance needed in creating custom assets for mod. If you think you can add anything to the mod, even if not listed please do not hesitate to DM or post! ALL help is wanted! Thanks!
  15. I feel like I've looked everywhere and I'm still lost. I've been trying to make my own armor mods for Skyrim and have looked around and I can't seem to find not one good tutorial for it. If anyone has any suggestions or links I would be happy to look through them
  16. Okay, I have video to explain this, but I will attempt to explain. I edited the file "tg03pestpoison.nif" - it's located in skyrim\data\clutter\potions... What is happening: the potion I created floats on the stopper, and won't stop (in game). I can explain the steps I went through to add an object. Anyway, the result I get using this .nif is always the same. Whatever I try to do with it, it floats and wobbles in game. It does fall, but I'm wondering how to fix this. I'm somewhat aware of how Statics are associated with it, but I'm not sure how to start learning Skyrim physics... Also, I have another mesh which I created by deleting out everything (that I could see) from the data\furniture\alchemyworkstation.nif - just wanted the simple mortar. It doesn't move at all, just sort of hangs there in space. How do I give that the same physics as say, a wooden bowl, a misc. clutter item? or sheers? a misc. moveable? I would really appreciate some help, thanks for your replies. -Ether
  17. Hello comunity, after nearly three years of learning ck and developing my first mod it has advanced to a big time consuming thing. I could use more feedback now, as I have not enough time to test every situation that could happen ingame. I loaded the files up under the Student Project Section because other sections were not available: Tasheni Followers 0-4-0Beta There's an exclamation mark because file needs approval but I don't know why. Download works pretty nice. Please read the description. I focused on unique characters with self-awareness and background story, that play together as a team. Enjoy. And any suggestions are appreciated.
  18. Version 0-4-0 beta

    23 downloads

    This is a WIP, an early beta version. Please read the description carefully. Trailer shows the followers in the old version. The screenshots show the actual appearance. Version 0-4-0 beta is a big update! Best is you have not started the main quest and mages questline. If you did already, it will work, but you will miss some dialogue or maybe some lines will sound weird. Before updating: Take out all the things of the inventories you want to keep. Let the followers and horses wait. Leave the cell. Save. Uninstall previous version and install the new. Don't install loose files in your Skyrim Data folder! Important: Read this description! This mod is not a lightweight anymore but uses mostly short running script fragments. I tried to avoid scripts as much as possible. On a weak machine you will have problems. I have a weak processor, 1GB VRAM and 16GB RAM. It works, but with heavy modded Skyrim I get problems. Before installing this mod make a safe so you can roll back to in case you want to uninstall. Otherwise you will get problems. Install with MO or NMM . I don't recommend to uninstall midgame. Go back to a safe before you have installed the mod. Put the esp as near as the bottom of your load order as possible. Please report bugs – I have not the ability to test much and can't do anything if I don't know what bugs occured. Mod works for me but perhaps not for you. This is a standalone mod dependent only on Skyrim.esm Not needed but highly recommended: FixLip Sync An alternate start mod of your choice. May I introduce to you Sherda Akkadim, chronist, the Breton from Cyrodiil Tomalik'r Torquesson, the farmer Redguard from Hammerfell Chiomara Northwind, smithing witch and pure Nord Ramgar of Stony Creek, true Nord, scout and hunter Ruby Trevelyen, Imperial of Cyrodiil and agent Eldrid Firerider, Barmaiden in Whiterun, Breton witch. Playerhorse Vala. If you play alternate start mods you have to search for her and do a little fight if you want to achieve her. If you play Helgen Intro she's available after you are out of the dungeon. They are made for playing together. You will get most out of them if you take all six with you! Followers features: New: altogether 2000 lines of dialogue excluding player dialogue. Most dialogue runs at inns or player home. They will also run in new worldspaces but then you will have them all at once New: altogether 42 banter scenes. Some are between Eldrid and the inhabitants of Whiterun before you recruit Eldrid New: You can trigger banter scenes if you unequip all weapons and spells (experimental) Great if you play in new world spaces New: Two short quests with Rikja the Huntress and given from Raganhar of Stony Creek New: Ramgar's parents are now fully voiced. New: individual armor and rings, some wearable on the left hand. change clothes in player home and back to armor when outside. Different clothes in a week, split in two days, three days and weekends New: horses have now winter fur and individual saddles Different sandbox packages for different locations like inn, playerhome, shop, if player is in furniture state New: They start sandboxing if you unequip weapons and spells. Now you can let them sandbox everywhere! Cool for new worldspaces that have not the appropriate keywords set. New: an option through dialogue with Chiomara that let all loot at clearable locations (experimental) Talk to her again to stop looting. Chiomara and Eldrid can heal the player or the whole party during combat Chiomara can collect things for you Chiomara and Eldrid will train magic if player sits outside in a camp or other clearable location. They train for an hour each themselves before midday and together in the afternoon. Only once per day Tom and Ruby train melee if player sits outside in a clearable location, at afternoon for an hour. Only once per day. Ramgar can lead the player to 22 different locations Sherda sings for you at home or in some other locations if you wish – just unequip the weapons and spells, than the dialogue is available. New: Sherda plays instrumental alone or together with Eldrid fast mount and dismount through a script – that doesn't work if you play vanilla intro without an alternate start mod! Edit: Install the fix TasheniMonitorPlayerMount they have the lightfoot perk and will not activate traps – mostly Where to find: Sherda, Eldrid, Chiomara and Tom have their daily schedule in Whiterun. If you arrive on a sunday, you have to search for them. They could be on a ride or in the Bannered Mare or wander somewhere around. You will find them at late evenings together in the Bannered Mare. Weekdays they are working (Tom outside Whiterun). Look around to find them. Ramgar lives at Hunter's Rest and Ruby is in Helgen Keep. You can recruit her while playing Helgen Intro, than she has different dialogue as if you play alternate start mods.Rikja the Huntress will find you. She has a map marker from the beginning, so you can find her if the force greet doesn't trigger. Dialogue menue: The basic dialogue lines like follow, wait, etc. are hidden behind the dialogue: „can we have a word“ or „I've orders for you“. Please notice: Two of Ramgar's menu entries refuse to show up if you use the scroll wheel of your mouse. Use arrow keys instead. Individual dialogue shows up always at the first tier so you don't need to scroll through the lines, if new dialogue is available. I've changed most of the blocking topics into top level topics because blocking topics are often cut off and this is quite annoying. So player dialogue will only appear if you click on them in different locations. These lines are only said once. If you draw your weapon or spell or start sneaking, sandbox or loot packages end and they will catch up to you. This helps mostly all of the time if they don't follow you! Dismiss follower or playerhorse: They go back to their daily schedule and you can't recruit them again. This will be changed in the future but is not on top of my todo list. Included is now the Stony Creek Farm, where Ramgar's parents live. Don't use the mod Stony Creek Farm together with Tasheni Followers mod. The farm lies besides the Imperial Camp Eastmarch at the lake near Stony Creek Cave. Father Raganhar has a short quest for you. Included is also Shepherd Erk Thrymsson and his flock of sheep. He's at sundays in Whiterun but wanders over the week to different locations. It's pretty relaxing to accompany him and safe also. He will fight against everything that smells like an enemy. Ruby's dialogue includes the starting of her questline with the priestess Mor Murana – this is not finished yet, but you will get a glimpse of where it goes. Tom's dialogue includes the hint of his questline - this is not finished yet, but you will get a glimpse of where it goes. Mod is incompatible with mods that change - the area of Whiterun in front of the stables, where the cabbage field is - besides Old Hroldan, the area under the great trees. I also added some clutter in front of Pelagia farm and some flowers in front of Drunken Huntsmen. - The area of Imperial Camp Eastmarch. - Stony Creek Cave Don't use dialogue options from mods like AFT, UFO or Campfire on my followers. I have not tested these mods but know from other custom followers that it will break the followers AI. Mod is compatible with Convenient horses, but it overwrites the settings for Vala, so you have to set them in CH. Storage of CH is not the storage that Vala owns. Don't teleport with horses! Please notice that teleporting or waiting for a lot of hours destroys the timetable of the AI. Avoid it, if you can. Songs included (singing without instruments): Chim-El-Adabal: music by Tasheni, lyrics from Imperial Library - this is my own interpretation and not the ESO version. The Giant's Song: music and lyrics by Tasheni Anvil's Golden Shore: music Irish traditional, lyrics adapted from Paddy's Green Shamrock Shore Ride On: Irish traditional Eldrids short songs written by Tasheni except one part that was taken out of Flaming Bess New vocals and lute: Mist Over Glenumbria Moors written and performed by Tasheni – sorry lips are not synced here because ck recognizes the guitar as voice. New instrumental: The Giant's Song variation played by Tasheni Song To Atmora written and performed by Tasheni Short Practicing Piece written and performed by Tasheni Credits: This mod would not be possible without some people who helped me a lot with different things: Very warm thanks to my boyfriend who got my back and gave me the time to work everyday on this mod. Thank you Dark Creations and nexus for hosting my project and files. Thank you for my very special voice actors, you've done a fine job: kaomau for the voice of Ruby Trevelyen Joachim 'dojoe' Fenkes for the voice of Ramgar of Stony Creek Roarbee for the voice of Tomalik'r Torquesson RoarBee on youtube Mona Bruemmer for the voice of Chiomara Northwind Lyrelaen for the voice of Scyld of Merryfair agerweb for the voice of Raganhar of Stony Creek Eldrid Firerider, Sherda Akkadim, Rikja the Huntress, Mor Murana and Rendel Dorcas are voiced by Tasheni Thank you so much, TheSunSpire, for your awesome music! I'm also very thankful for the help of IsharaMeradin and ReDragon2013 on nexus for helping me with scripting and advice. Please notice the credits list! Thank you to all the great modders that provide me with their awesome stuff! All assets are used with permissions. Hanaisse and many other: TESA resource http://tesalliance.org/forums/index.php?/files/file/1330-the-tesa-skyrim-resource-kit-project/ Mihail Romanow: wolves of Cyrodiil https://www.nexusmods.com/skyrim/mods/87163/?tab=1&navtag=https%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D87163%26preview%3D&pUp= Kraeten: Stormcloak Cabin Resource https://www.nexusmods.com/skyrim/mods/66514/?tab=1&navtag=https%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D66514%26preview%3D&pUp=1 dailyplanet pretty animated potions https://www.nexusmods.com/skyrim/mods/75492/?tab=1&navtag=https%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D75492%26preview%3D&pUp=1 InsanitySorrow: clutter stuffs http://tesalliance.org/forums/index.php?/files/file/1319-insanitys-clutter-stuffs/& folded blankets http://tesalliance.org/forums/index.php?/files/file/1452-insanitys-folded-blankets/& Morrowind Potions http://tesalliance.org/forums/index.php?/files/file/1400-insanitys-morrowind-potions/& Bales and Furrows http://tesalliance.org/forums/index.php?/files/file/1403-insanitys-bales-furrows/& Curtains http://tesalliance.org/forums/index.php?/files/file/1437-insanitys-curtains/& Log Hut Resource http://tesalliance.org/forums/index.php?/files/file/1477-insanitys-log-hut-resource/& Washing Stuffs http://tesalliance.org/forums/index.php?/files/file/1325-insanitys-washing-stuffs/& Wall Charts http://tesalliance.org/forums/index.php?/files/file/1473-insanitys-wall-charts/& Window Boxes http://tesalliance.org/forums/index.php?/files/file/1497-insanitys-window-boxes/& Tamira: New Plants http://tesalliance.org/forums/index.php?/files/file/1305-new-plants/& New Flowers https://www.nexusmods.com/skyrim/mods/65335/? Static dishes and food https://www.nexusmods.com/skyrim/mods/63446/? Assorted Resources https://www.nexusmods.com/skyrim/mods/57394/? Tamira,Stroti and Mr Siika: Strotis Rustic Furniture Resource http://tesalliance.org/forums/index.php?/files/file/1339-strotis-rustic-furniture-resource/& Strotis Spinningwheels http://tesalliance.org/forums/index.php?/files/file/1359-strotis-spinningwheel-resource/& Strotis Old Cabin Resource http://tesalliance.org/forums/index.php?/files/file/1333-strotis-old-cabin-resource/ Strotis resource pack 2 https://www.nexusmods.com/skyrim/mods/64590/? Strotis Treehouse https://www.nexusmods.com/skyrim/mods/62787/? Mr Siika Tamira Ravens and Vultures https://www.nexusmods.com/skyrim/mods/59602/? Mr Siika Seagulls https://www.nexusmods.com/skyrim/mods/59578/? Strotis kitchen tools https://www.nexusmods.com/skyrim/mods/42690/? Strotis Old Mill resource https://www.nexusmods.com/skyrim/mods/37176/? Lilith: Weapon Plaque Resource http://tesalliance.org/forums/index.php?/files/file/1229-liliths-weapon-plaques-resource/& Clutter and Furnishings http://tesalliance.org/forums/index.php?/files/file/1300-ready-clutter-and-furnishings/& Elinen: hoddminir retextured sheep https://www.nexusmods.com/skyrim/mods/85153/? Hoddminir Flowers https://www.nexusmods.com/skyrim/mods/55158/? Blary and Pheo3309, Darkfox127, AlassinSane: Harvestable Ingredient Jars https://www.nexusmods.com/skyrim/mods/84199/? Potion Shelf resources https://www.nexusmods.com/skyrim/mods/14136/? Kelretu: Modders Resource: https://www.nexusmods.com/skyrim/mods/82985/? Cyphe: Hanging Satchel https://www.nexusmods.com/skyrim/mods/77694/? Scarla: Toybox https://www.nexusmods.com/skyrim/mods/69705/? Ps46183: Fully Functional Furniture https://www.nexusmods.com/skyrim/mods/69239/? Garnet: Orient Set https://www.nexusmods.com/skyrim/mods/62396/? Elianora: Extra Resources https://www.nexusmods.com/skyrim/mods/53192/? Jokerine: Misc Resources https://www.nexusmods.com/skyrim/mods/53022/? Oaristys and Tony 67: Modder's resource pack https://www.nexusmods.com/skyrim/mods/16525/? Pen's: Basket Texture Sets http://tesalliance.org/forums/index.php?/files/file/1776-pensbasketstexturesets/ Hanaisse: Witches Cauldron http://tesalliance.org/forums/index.php?/files/file/1599-witches-cauldron/ Berkian: Fossils for Skyrim https://www.darkcreations.org/files/file/1111-fossils-for-skyrim/ FrankFamily: Realistic Paper Retexture: https://www.nexusmods.com/skyrim/mods/3819 farinelli: Engraved Bows https://www.nexusmods.com/skyrim/mods/60660 testiger: Dovahbling https://www.nexusmods.com/skyrim/mods/53767/ RonnieMagnum: Legendary Rings https://www.nexusmods.com/skyrim/mods/57417 RGMage2: Alchemist Compendium https://www.nexusmods.com/skyrim/mods/51077 couchwarriortv and Jung Shan: Book of Circles https://www.nexusmods.com/skyrim/mods/73396 Laup26: More saddles https://www.nexusmods.com/skyrim/mods/19936 JZBai: Practical female armors https://www.nexusmods.com/skyrim/mods/48160 Tasheni: Textures of horses, dogs, armor, wolves, saddles and some clothes. Written and recorded songs and dialogue. Thank you for thousands of hours and sleepless nights in front of the worst development kit in the world that drives me nuts! You've done an incredibly good job!
  19. Version latest version

    257 downloads

    Dragons at Start enables the dragons interactions in the world, including their presence at the word walls. Originally, Alduin attacks and destroys Helgen and it's over; you will never see a dragon before the player completes the "Dragon Rising" and kills their first dragon at the Western Watchtower. -----oOo----- Permissions: No redistribution. This mod must remain exclusive to TES Alliance. You are allowed to make changes to this mod to your convenience as long as you do not redistribute it after modification. -----oOo----- Content: This mod is best used if you do not want to start the main quest right away or are using an alternate start. If you plan on playing the game normally, it will be of no use to you; you may not notice what it does at all. With this mod dragons will fly by or attack people, creatures, settlements and the player on a regular basis (generally three in game days between attacks) and guard the word walls before the player has completed the "Dragon Rising" quest. Dialogue topics that mention the player being dragonborn have been delayed so that they do not happen before the player has completed "Dragon Rising". Note: This mod doesn't modify any vanilla quest, script or cells whether interior or exterior. Installation and removal: if you are playing the original version of Skyrim, download "DragonsAtStart.zip" and extract its content into your Data directory, if you are playing Skyrim Special Edition, download "DragonsAtStartSE.zip" and extract its content into your Data directory. Removing this mod is possible but the new values may be stored into your saves and the dragons still be active before the player completes "Dragon Rising". If you want to do so, remove DragonsAtStart.esp or DragonsAtStartSE.esp and from the Data directory. Consoles Versions: There will not be consoles versions of this mod. Thanks: Great many thanks to Bethesda Game Studios for creating this amazing game!
  20. Hope someone knows what's happening here, because I'm at a loss. I'm trying to mod daedric armor, but the daedric glow is giving me fits. It seems to be something in the import/export process but I have no idea what. To clear out as many variables as possible, I import the vanilla daedric armor into 3dsMax. Then without making any changes whatsoever I export it again. The "glow" then looks like this
  21. Version 1.0.0

    13 downloads

    == Gray Fox Retreat v1.0 by WhoGuru == The Gray Fox was a title passed from generation to generation in the Thieve's Guild of Cyrodiil. Those who managed to survive their tenure, retired to the shores of Lake Honrich in Skyrim and a small, unassuming house on her shores not so far from the lost stronghold of the Nightingales; a handy location for forays into Riften, escape across the lake, and a few treasures left behind by former Foxes. Be sure you take a close look at the model of a Dwemer ruin's entrance. It is said the model was 'borrowed' from an Aldmeri museum and holds a secret entrance to another location. ------------------ The Gray Fox Retreat is located due West of Riften on the south shore of lake Honrich and just East of Heartwood Mill. The front door is locked but any self-respecting thief won't have a problem with that. There is also a horse should you need a mount. Savior is a cheerful boy, happy to thump mobs alongside you. == Requirements == TES V: Skyrim == Installation == Extract the GrayFoxRetreat.esp, Meshes, and Textures folders to your Skyrim/Data Directory then enable GrayFoxRetreat in the Oblivion Launcher == Uninstallation == Remove the following files and folders from your Oblivion directory: GrayFoxRetreat.esp Data/Meshes/Red/GrayFoxRetreat Data/Textures/Red/GrayFoxRetreat == Changelog == v1.0 -Public Release == Bugs/Incompatibilities == None Known == Credits == *Darkrider - Without who's patient tutelage I would not be the modder I am today. *TES Alliance for the brilliant Creation Kit Basics courses that helped me brush up on old skills and learn what had changed since Oblivion. == Resources Used == - Orient Set 1.0 by garnet18 - Wicker Set 1.0 by garnet18 - InsanitySorrow's Dwemer Telescope from the TESA Resource Kit == Contact == Contact WhoGuru on TES Alliance for prompt support. == Permissions == As everything in my mod is either vanilla content or a resource, you may do with it as you wish. If you use any resources from this mod, be sure to give credit in your readme to their authors.
  22. Victoria

    Eva

    From the album: Vicki's Gallery 2

    © VictoriaG

  23. Victoria

    Fire Goddess

    From the album: Vicki's Gallery 2

    © VictoriaG

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