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Past Lesson #2 Homework Submissions


darkstone
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Your pathing is much improved, but still a bit unusual. Imagine that an NPC is a train, and the pathgrid you are creating is like a train track. You want your pathing to be very clean so the NPC knows where to walk (yellow lines) and where to stand (red nodes)

It's best to create a sort of grid pattern. Fellow student Olterin presents a great example of creating a grid of pathnodes: http://tesalliance.org/forums/uploads/1264182382/gallery_819_86_97807.jpg

Examine the picture, and tweak your pathing once more, please, you've nearly got it. :dizzy:

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  • 2 weeks later...

Complete with all extra credit done.

Path grids in the CS

In-game Screenshot 1

In-game Screenshot 2

In-game Screenshot 3

In-game Screenshot 4

In-game Screenshot 5

In-game Screenshot 6

In-game Screenshot 7

In-game Screenshot 8

In-game Screenshot 9

I changed the chair initially placed near the fireplace to one with a different back so it would match the others. I hope you don't mind.

Oh, I forgot to screenshot this - the chest by the winerack contains the glass longsword, and the one at the foot of the bed contains a tan robe & hood, both non-respawning.

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Looks good freeway! Your door just needs to be rotated, you can rotate doors just like any other object! Your pathing looks a bit excessive especially on the left side of the house where the table is. Try shooting for fewer nodes. The more nodes you have in a cell the more there is for NPCs to process, so that can impact fps in an unfavorable way. Thin the number of nodes, and post a new pic please. :)

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Ok, thanks for the tips. Here is the improved door ingame:

gallery_1559_123_23600.jpg

and is this pathgrid better, or does it still need improvement?

gallery_1559_123_3704.jpg

Looks good freeway! Your door just needs to be rotated, you can rotate doors just like any other object! Your pathing looks a bit excessive especially on the left side of the house where the table is. Try shooting for fewer nodes. The more nodes you have in a cell the more there is for NPCs to process, so that can impact fps in an unfavorable way. Thin the number of nodes, and post a new pic please. XD
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