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Poly Limit?


BadCompany
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A good way to get an idea of how many polys is acceptable is to extract a similar object from the Bethesda .bsa, import it into your modeler, and see how many polys it has. Since technology, like graphics processors, has improved since the release of Oblivion, your armor could have something like twice that of a vanilla Oblivion armor. You probably don't want a lot more than that. Of course, the same thing also applies to your textures.

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  • 1 month later...

What Vince said is the best rule-of-thumb that will get your question answered no matter what game you mod for.

Something also to consider is how many of them will be drawn in the scene at the same time. Having one unique and extreme high-poly weapon and/or armor set might be OK but you might bring your game to its knees if it were a replacer for stock weapons and armor that could have several bandits using it on the screen at the same time (like glass or daedric replacers)

LHammonds

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