Jump to content

DOWNLOAD MODS

Are you looking for something shiny for your load order? We have many exclusive mods and resources you won't find anywhere else. Start your search now...

LEARN MODDING

Ready to try your hand at making your own mod creations? Visit the Enclave, the original ES/FO modding school, and learn the tricks of the trade from veteran modders...

JOIN THE ALLIANCE

Membership is free and registering unlocks image galleries, project hosting, live chat, unlimited downloads, & more...

Working as a team


JulianSull
 Share

Recommended Posts

Let's say I have a huge world space created for a mod and there are five people working on it. Would we be able to have one person work on one city, another person on some plains and another on another city etc. all on the same mod? How do you import someone's work into a mod?

Link to comment
Share on other sites

People can work on various parts of the mod but you need to avoid altering the same things and you don't want to alter the same areas. If you are altering the same world, just in different areas, it might be better to have the world set in an esm master file and let each person build their part in separate plugin. You can pull them all together by merging them using a utility like TES4 Gecko. What you want to avoid is creating duplicate changes or references.

For RST, I had many small .esps. I had one for each world, one for each city worldspace, one for interiors, and one for each dungeon interior. That way I could send parts to others, and they could work on it, and I knew no one was changing the same stuff or creating duplicate refs. When all the parts were finished, I merged them together into one. After they are merged you can link interiors to exteriors.

If your cities are closed, the city interiors can each be in their own worldspace which means you could have different modders working on each city.

You definitely want to wait for Arthmoor to chime in on this if he comes by, bloke knows more about this stuff than most :question:

Link to comment
Share on other sites

So all that I would have to do is give each person a separate copy of the world space and give each person a job that won't overlap. Then with TES4 Gecko I can smush all the mods together? What about edits? Like if a building needs to be changed to look better, what would I do then?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...