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MoveTo and NPCs in Combat


JulianSull
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How can I move an NPC to a new location and still have them in combat, aka the music doesn't even fade? And does any method work so that I could have the boss teleport up to the top of unreachable rocks, pull out a bow and start firing without jumping off the rock itself to fire at the player?

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What you are asking sounds more like AI packages and how the NPC is setup with combat packages. And how you created the navigation in the cell.

The only script commands would be StartCombat that might help with the combat.

To my knowledge, the combat music (which I have turned off) is controlled by the game engine when something is in combat with the player. I don't think you can control the music directly.

An AI package can move an NPC, or you can use MoveTo to move them.

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