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Sancre Tor Static Tomb Resources


GothGirlDanielle
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Brief description of the problem:

I need to build ten tombs, each with a crypt inside. The tombs/crypts were built at the time of Reman Cyrodill. So I thought: I'll just use the Sancre Tor Tomb resources to build my tombs. I'm referrig to the static resources Bethesda created for the Tombs of the Reman Emperors cell.

The problem is Bethesda designed that particular dungeon in a linear way with a minimal amount of resources. For example, there are no corner or angle elements, nor are there any simple ceiling elements.

So every "room" has at least four corners. Some rooms have sides to make them larger. Interior corners are created by using ... corners, obviously. :D Exterior corners are created by putting two sides at a 90 degree angle with a ceiling piece slipped in the corner. The corner/ceiling pieces can't exist in any place I can find them.

The sets I'm talking about are:

STShrine...

STCrypt...

Basically, if you use these sets, your limited to the same basic Bethesda dungeon design. Has anyone tried to use these elements in a dungeon design and discovered a work around or additional resources? Are there any resources on the install discs?

Edit: I also discovered I have a similar problem with the Shrine builds - they can only be put together one way.

~ Dani ~ :D

Edited by GothGirlDanielle
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I was able to build onto the existing tomb at Sancre Tor doubling the tomb's size to accommodate eight. The RF pieces are handy especially the arches and stairs. The kits are best moved about if your tomb is partially caved in at spots, then you can use rocks and debris piles to hide unsightly seams and gaps created by using them in a different way. There are no resources that I know of that expand upon the few pieces there are available, but you should be able to fudge it. I made be able to help along the way if you get stuck. :D

[EDIT] Also, if you look at SancreTor04 the devs used Cave kits to fill gaps, that's a very useful technique. There are STAgedCrypt kits as well which do have more flexibility. :D

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