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theTalkieToaster's Playable Creatures Tutorial


Fiore1300
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Okay, so I was moving through theTalkieToaster's tutorial that describes how to make playable creatures (included in his Playable and NPC Creatures mod).

Although I don't expect it entirely to work, as I copy-pasted any needed animations from the _male folder to my playable creature file instead of making new animations (which I feel the rather vague tutorial alludes to), I am still pressing forward to complete all steps of his tutorial just to see if I can get things to work.

So currently I find myself at the ESM/ESP part of the tutorial, and stuck on one of the final steps. In the mod he includes an Example Race ESM which you turn into an ESP and edit, taking advantage of a short script to equip the skeleton of your creature. Troublesome, since I've never touched scripts myself.

All theTalkieToaster recommends I change in the script, however, is this:

All you need to do is put your race's name into the aaaExampleInit script, and the path to their skeleton, in their appropriate places.

And here is the script, unedited:

scn aaaExampleInitScript

array_var Repository

begin gamemode

if(aaaRace.Repository)

let Repository := aaaRace.Repository

let Repository["Example Race"] := "characters\Example\skeleton.nif"

stopquest aaaExampleInit

endif

end

;The Example Race's skeleton is stored in a list, referred to by it's name

;This is used to restore the skeleton if it's changed temporarily;

;for example, if an NPC of this race is polymorphed into a sheep.

and post edited:

scn aaaExampleInitScript

array_var Repository

begin gamemode

if(aaaRace.Repository)

let Repository := aaaRace.Repository

let Repository["Scamp"] := "characters\Scamp\skeleton.nif"

stopquest aaaExampleInit

endif

end

;The Example Race's skeleton is stored in a list, referred to by it's name

;This is used to restore the skeleton if it's changed temporarily;

;for example, if an NPC of this race is polymorphed into a sheep.

But upon trying to save the script, I get this message...

Script 'aaaExampleInitScript', line 2:

Script command "array_var" not found.

Any ideas as to what I've done wrong?

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