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Need some CK pointers


Emhyr
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If I want to change what happens after you agree to go to jail after being caught, where on earth do I start? I want you to have to walk to the jail rather than be teleported there. Would that be a script? Something in AI packages? Where do I start looking? A pointer in the right direction would be greatly appreciated.

This is probably overly ambitious for my first mod but I want to give it a go anyway.

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Emhyr...I`ll have to second what Echo said.....what you want to do involves several different disciplins...each of which take focus and time to learn...even then..it`s difficult and tedious...often frustrating. Please...take your time..start at the start...get the basics down and progress at your own speed. Then revisit this idea. Please don`t get me wrong...it`s a very interesting idea and I hope you can get to where you can make it happen. Keep us posted `eh ? :cookie4u: < for your journey..

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Well, I've managed to stop the teleporting to jail. It was just the case of removing 'akSpeaker.GetCrimeFaction().SendPlayerToJail()' from the end of the dialogue in the 'DialogueCrimeGuards' quest.

Now I need to figure out the script command to get the actor to move to a point in another cell. Making progress.

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