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[WIP] My Rival


grond
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  • 3 weeks later...

O yes it's complex. :)

I use Pluggy arrays - one that hold the names of cells, the other holds Xmarkers I've dropped into each of those cells.

I use the Pluggy functions SetRefInArray and GetInArray in a script that was started by Kyoma at the CS Forum. His script didn't work, but it was a great template. I switched some things around and now there's an NPC that travels well, to almost every spot on the map.

What began as a 1300 line GetInCell script turned into a 75 line script that loops through two massive Pluggy arrays. 1200+ "SetRefInArray" lines for the two arrays...and now that the NPC travels, I'm going to change the script again ( ! ) so when the main quest starts the Rival will come looking for the PC.

Now the truly daunting task of combining dialogue with scripting to come up with an authentic person should begin, if I can talk myself into it. :)

Expandability was what I was aiming for with this. So there is the main file, an esm, and any new quests I will make can be esps. Then anyone will be able to make a "rival quest" mod.

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Wow, sounds really good :), though why not switch to OBSE arrays and save yourself a dependancy, most of what pluggy offered is now offered by OBSE. Though the conversion may take more time than its worth :)

I like the idea of other users being able to make their own quest addons for this, I think it would really expand the mod and give the user a lot more to get stuck into :yes:

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