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Creation Kit Mod Porting


R0ya1G3nera1
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I am porting a quest mod with permissions to Xbox one, and I have all my .pex files, dds, xwm, and nif files packed into the mod manually before I upload yet when I load up the game to test it, none of the quest triggers or voice works for the custom characters. It adds the area/town, and the characters just won’t trigger quest, when I talk to npcs I can’t progress pass one dislogue and the voices for the characters are not there but the subtitles are. Was I missing a step?

 

1. loaded esp

2. Push Plugin XB1

3. Packed all the pex, dds, nif, xwm files manually

4. upload 

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Yes they are packed in the bsa. I unpacked them with BSA browser, repacked them manually in CK. Then uploaded. I didn’t miss any assets as I tripled checked and it had all the .pex, .dds, .nif, and .xwm. The only files I didn’t pack was the .psc files. When I thought that was the issue and I packed both the .pex and .pec it still didn’t work.

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I tested yesterday on the pc Bethesda.net mod page and it does the same thing, just loads the characters with no voice files and quest triggers. Do I need to create an archive list first? Or can I just pack them before the upload page

 

EDIT: even with the archive list, the mod does the same thing on the PC downloaded from bethesda and Xbox.

Edited by R0ya1G3nera1
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