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[WIP] Dark Stone Tavern


Happy-i-am
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Dark Stone Tavern

What is Dark Stone Tavern?

Dark Stone is a Tavern near the Imperial City Run and owned by Devin Thro. The Point of this Tavern is to add a new inn to the world, and to make the world a little more alive.

Please Read the Update posts in the forum for this mod to finds it features as the ones in this POST are out of date.

Or you can vist my blog.

Click the website button under my sig.

Name: Dark Stone Tavern

Version: 0.85

Date: 11/13/2008

Category: Quests and Adventures

Author(s): Happy-i-am

Source: http://www.tesnexus.com

Forum: http://www.tesallian...viewtopic&t=204

Description

===========

Add new quest, monsters,weapon and npc to oblivion

Optional esp

add npc

houses ect

Description

===========

Add new quest, monsters,weapon and npc to oblivion

Optional esp

add npc

houses ect

Install

=======

1. Run the .exe file.

Uninstall

=========

1.Run the uninstall file.

Upgrade

=======

1. Run the .exe patch file.

Known Issues or Bugs

====================

Any mod that edit the areas the esp mod add too, could affect this mod.

History

=======

0.85 Same as below but finshed

0.83 Bug Fixes Started on town level and quest fixes

0.82 fixed quests (sorta) with darkstpnetavern.esp dixed pathing AI and others

0.81 fixed bugs with ai

0.80 complied all esp into installer ready for the 1.0 Release.

Contact

=======

Rhyss_m40@hotmail.com

or any fourm's im on

Happy-i-am is the name i use

Credits

=======

lostingeneral - unholy sword

Zal balk - Skavens Are Here model

Malo and elveon - Spider Creatures

richard@rcraig-design.co.uk - weapon pack

miniorty - Darker Canopy Shadows

reeke - Unique weapons for modders

Fearabbit - Morrowind Style Legion Armors -Has Been Removed-

ElminsterAU - TES4LODGen

Lhammonds - installer template :)

TES ALLIANCE FOR THE GREAT HELP!

Thanks to Bethesda for creating Oblivion.

Thanks to TESNexus.com for the a one-stop-shop resource for authors and players.

Thanks to LHammonds for the Readme Generator this file was based on.

Tools Used

==========

TES4Gecko - http://www.tesnexus....ile.php?id=8665

TES Construction Set - http://www.elderscro...s_utilities.htm

Readme Generator - http://lhammonds.gam..._generator1.asp

Licensing/Legal

===============

This mod is released under the GNU General Public License.

The GPL can be found here: http://www.gnu.org/licenses/gpl.txt

Pictures

House.jpg

Outside.jpg

Tavern.jpg

UndergroundNetwork.jpg

VampireNest.jpg

Caves.jpg

hall.jpg

ScreenShot0.jpg

ScreenShot1.jpg

ScreenShot2.jpg

ScreenShot3.jpg

ScreenShot5.jpg

Also if any one has any ideas they are welcome  ;D i want to add some more stuff as you can see.

Main esp:

Dark Stone Tavern.esp

Optional esps:

Dark Stone Tavern AI Dast.esp

Dark Stone Tavern Bounty Hunters.esp

Dark Stone Tavern HallowHall.esp

Dark Stone Tavern HallowHall patrol addon.esp

Dark Stone Tavern Happy-i-am NPC.esp

Dark Stone Tavern Kinghts fix.esp

Dark Stone Tavern SI Patrols.esp

Dark Stone Tavern Vampire Hunters.esp

Best Load Order:

Dark Stone Tavern.esp

Dark Stone Tavern Kinghts fix.esp

Dark Stone Tavern HallowHall.esp

Dark Stone Tavern HallowHall patrol addon.esp

Dark Stone Tavern Vampire Hunters.esp

Dark Stone Tavern Happy-i-am NPC.esp

Dark Stone Tavern AI Dast.esp

Dark Stone Tavern Bounty Hunters.esp

Dark Stone Tavern SI Patrols.esp

Best Load Order for SI Patrol with unofical patch:

Unofficial Shivering Isles Patch.esp

DLCShiveringIsles.esp

Dark Stone Tavern SI Patrols.esp

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snapback.pngUber man!, on Oct 13 2008, 08:29 PM, said:

What about a body guard hire thing atched to the guild. (depending on what saught of guild is added)soz about gwamer.

Yes i will do that to some of the members when theguild is made, but it will be done with CM partners mod and will be no in the same esp.
Also if any one sees some really good armor models(modder reasoure please) please send me pm so i may add them to this mod.
Same as above but creature models, I am using the Skaven are here and a joint spider model reasoure atm and would love t add some more creatures to the Tavern.

Also Quest idea would really be welcome for when i start making quest.

If any one would like to join me with making this mod just ask i would need help putting this togther because of the size i want this to become.

Update
Download the 0.72 update from
http://planeteldersc...w...ail&id=5006
or
http://www.tesnexus....le.php?id=20215

Change log:
Added Warpstone
Deleted SI Creatures out of dungeon
Minor bug fix



Update 0.73 Fixed 2
Fixed big bug  :)
Added New Sword
Deleted old unused files  :)
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Im going to put some new photos up of 0.73.

0.73 has some errors in it eg guards running away from me :)

I deleted some stuff i shouldent have and now cant get them back so im going to have to work off a old save of mine all i need to do is readd the warpstones add the sword and add the bodies(not many) and im done.

i will make an non cobl version when this is relz.

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Quote

Lol, poor Willie. Remember, if you can, make optional .esps.


The guild will be its own esp ad parthing for me will have to be in its own as well tes cs dosnt work that well on vista :P i could do path on the  1.0 the pathing just gets  deleted very time i add stuff then save :woot:
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If you have Vista, and you installed the game to the default path, you will have problems with the CS.

Best solution is to uninstall the game and install it to the C: root directory.

Or better, rename your current Oblivion folder, uninstall, reinstall, delete the new installed folder, and rename the old oblivion folder to the new folder.

Then pull your ESP files out of the 'compatibility files' folder.

But always make backups of your ESPs and meshes/textures first in a safe location.

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If you have Vista, and you installed the game to the default path, you will have problems with the CS.Best solution is to uninstall the game and install it to the C: root directory.Or better, rename your current Oblivion folder, uninstall, reinstall, delete the new installed folder, and rename the old oblivion folder to the new folder.Then pull your ESP files out of the 'compatibility files' folder.But always make backups of your ESPs and meshes/textures first in a safe location.


will give that a go later or tomorrow :P thanks alot
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