DarkRider

CS Basics: Final Exam

178 posts in this topic

Overall, everything looks great.

The bridge between the two houses is a great idea and the garden is beautiful. I really like the secret underground tunnel and leaving it blocked off at the end going nowhere adds intriguing mystery!

Again, your pathing is very clean. The blue nodes are not necessary, red nodes would suffice. It won't hurt anything but if you were to watch an NPC wandering in the area he would take a very wide swing to go to the garden by following the blue preferred nodes.

Regarding the landscape seams...

Having borders turned on in the CS while working should prevent you, or at least warn you, from entering or affecting other cells. I'm not exactly sure I see why there was any landscaping done in the middle of the lake? Perhaps you could explain this further.

I'm ready to say Congratulations! You graduated! as soon as we clean up this seam issue. ;)

1

Share this post


Link to post
Share on other sites

I already have some ideas on how to fix those seams, but I'm currently in the middle of the Scripting Class (I skipped the Worldbuilding one for now). As soon as I'm done with that one I'll be back here to work those things out. Strong foundations are always most important! :good:

Edited by ASnakeNeverDies
Corrections.
0

Share this post


Link to post
Share on other sites

@Hannaisse Here we go!

The place is an inn.

 

Interior:

MI_interior01.jpg

MI_interior02.jpg

MI_interior03.jpg

MI_interior04.jpg

MI_interior05.jpg

MI_interior06.jpg

MI_interior07.jpg

MI_interior08.jpg

MI_interior09.jpg

MI_interior10.jpg

MI_interior11.jpg

MI_interior11b.jpg

Interior path grid (the blue nodes are necessary, tested ;) ):

 

MI_interior_pathgrid01.jpg

MI_interior_pathgrid02.jpg

MI_interior_pathgrid03.jpg

MI_interior_pathgrid04.jpg

MI_interior_pathgrid05.jpg

MI_interior_pathgrid06.jpg

MI_interior_pathgrid07.jpg

MI_interior_pathgrid08.jpg

The cellar (part of it, I don't want to show it entirely to avoid spoiling the mod ;) ), underground structure and the path grid:

 

MI_cellar01.jpg

MI_cellar02.jpg

MI_cellar03.jpg

MI_cellarpathgrid01.jpg

MI_cellarpathgrid02.jpg

MI_cellarpathgrid03.jpg

The exterior, with garden, horse shed, landscaping and something more:

 

MI_exterior01.jpg

MI_exterior02.jpg

The garden:

MI_exterior03_garden.jpg

MI_exterior04.jpg

The yellow arrow below is a horse marker, probably for the player's horse (not tested):

MI_exterior05.jpg

MI_exterior06.jpg

MI_exterior07.jpg

The entrance to the cellar:

MI_exterior08.jpg

The exterior path grid:

 

MI_exterior_pathgrid_below01.jpg

MI_exterior_pathgrid_below02.jpg

MI_exterior_pathgrid01.jpg

MI_exterior_pathgrid02.jpg

MI_exterior_pathgrid03.jpg

MI_exterior_pathgrid04.jpg

MI_exterior_pathgrid05.jpg

MI_exterior_pathgrid06.jpg

MI_exterior_pathgrid07.jpg

Waiting for your verdict! :D

Release link:

 

Edited by ladyonthemoon
0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now