Jump to content

DOWNLOAD MODS

Are you looking for something shiny for your load order? We have many exclusive mods and resources you won't find anywhere else. Start your search now...

LEARN MODDING

Ready to try your hand at making your own mod creations? Visit the Enclave, the original ES/FO modding school, and learn the tricks of the trade from veteran modders...

JOIN THE ALLIANCE

Membership is free and registering unlocks image galleries, project hosting, live chat, unlimited downloads, & more...

Vince

Ambassadors
  • Posts

    469
  • Joined

  • Last visited

  • Days Won

    13

Image Comments posted by Vince

  1. Washington, if you don't get a resolution soon, I should be able to solve your problem when I get home from work. Is it a load door (which transports you to another location) or an animated door that just swings open and closed?

  2. Nice work. Try changing the apply mode for the translucent glass part from APPLY_MODULATE to APPLY_HILIGHT. Once you do, you may want to tweak the transparency of the normal map to get just the right amount of reflection. Also, a glossiness of around 20 would be a good start.

  3. This is very nice work, washington. When I first saw the thumbnail, I thought it was more clutter by Meo.

    If you made the well in Blender, you might try an experiment. Try using Mark Sharp along the vertical edges of your octagonal well and adding an Edge Split modifier. Set Smooth and see how it looks. If you like it, apply the modifier and export it. Alternately, you could see how a small bevel would look on those edges. Since all the vanilla wells are round, a polygonal one would be a nice addition.

    Food V

          5

    Nice Onions. :)

    As donnato said, maybe you're being a bit too thrifty with polys (referring to the hooks and pots). Overall great work (I would expect no less).

    Auger WIPz

          9

    Thanks for the kind words everyone.

    Washington, yes it's more polygons than one would normally want for a clutter item. I tried it with less and it really didn't look good at all, especially the helical surfaces. In this particular case the auger will spend most of it's time in a tool box or the player's inventory. In fact, the player can remove it from the toolbox into his inventory and never see the actual model, only its icon. (Although I hope at least some will look at the actual item :coolup: ).

    Donnato and John, I'm really working to improve my modeling technique. Quads have several advantages, especially when modeling a humanoid head. I'm also trying to vary the poly size according to the curvature of the surface. Quads or not, having a really "clean" wireframe is essential for complex models to look their best.

  4. donnato,

    This image is a screen shot in Blender. So, only the diffuse map is applied. The surface contour is the same as that of the previous stone wall images. Those were screen shots in game so do show the 3D surface texture. :wub:

  5. Thank you for your comments. For things like weapons, I do want that brand new look. After all, they are fantasy weapons. However, for the forge and its stone texture to fit in with the Abandoned Shack and surrounds, it needs to be more realistic, worn and dirty. So, 'more dirt on the way! :hugs:

    Cobblestones

          21

    AFAIK I've removed all the seams, so I'm not sure where to look for it. Could you point it out in a new picture so I can see if it needs a fix?

    The seam is horizontal, right at the center or a couple of pixels above. Once you see it, it's quite obvious, more so if you zoom in. I've outlined the area in the image below.

    CobbleStoneSeam.png

    BTW, I did check that the texture tiles perfectly seemlessly--it does. :wub:

  6. Hi IS. Although I might not agree, I would like to know what you have in mind when you say "a little more texture". I always want to keep an open mind. BTW, there is some gold texuring on the wood (reminecent of Sting) that I'm presently redoing. I'm planning additional texturing of the base of the blade a little like Hadhafang (Adonnay did an exact copy--even copied the LOTR artwork for the texture, which I will not be doing).

  7. IS and grond, although I do value your comments, I don't think I'm striving for the same thing you might with this. See the mute textures of Sam's Sword. Something like that or Sting is closer to what I would like to achieve rather than the heavy on scrollwork swords from vanilla Oblivion or the swords that IS and StarX have made.

×
×
  • Create New...