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Sword Effects in Construction Set (Help Needed)


DudFud
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I am trying to make a sword mod in the Construction Set that does fire damage and magicka damage but I just can't figure out how to get my enemies to look as if they are on fire! All that happens is a black/red mist covers them (probably from the damage magicka effect) but I need to have them on fire.

I know the Sword of the Crusader has fire damage and magicka damage, AND it sets enemies on fire when they are struck, but how can this be so when my custom sword doesn't work? AND the Sword of the Crusader has it's magicka value MORE than it's fire value, yet the fire STILL shows. So it can't be a simple solution of setting one value (I.e. fire) higher than the other, right?

I've been having this discussion over at bethsoft and you can see some of the replies (ongoing) here: http://forums.bethsoft.com/index.php?/topic/1093344-stuck-need-help-with-a-sword/

Please help/give additional info as this issue is driving me nuts!

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I posted this in your other thread, but figured I'd post it here too:

I just tested this and, as it turns out, you'll need to use an actual script to force the Fire Damage shader to play. First, you need to make this script:


scn FiveSecondBurnScript


Begin ScriptEffectStart


pms effectFireDamage


end


Begin ScriptEffectFinish


sms effectFireDamage


end

IMPORTANT: Make sure the script is set as a Magic Effect (the default setting is Object).

Now, you just need to add this script effect to your existing enchantment. Open your custom enchantment and select "add". Instead of selecting a normal effect (like Fire Damage), select Script Effect. Set the duration to 5 (or whatever the duration of your Fire Damage enchantment is set to). Now select your script from the Script Effect Info section (which is usually dark). Give your script effect a name (I named mine Burn). You can also choose what school of magic this effect belongs to, but that is only truly useful for script effect spells. You can also choose a visual effect, but that isn't necessary here because the script itself plays the effect. Click OK and you're done. The Fire Damage effect shader will now play for whatever duration you set it to, regardless of how strong any other enchantments are. Interestingly enough, the Damage Magicka effect shader also plays, but is hard to notice.

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Vyper, thanks man, what an excellent script, it worked PERFECTLY. I also found that when my enchanted sword had used all 15 uses, that the script recognised this and the fire effect ceased to work (just like it KNEW when it needed to be recharged).

How did you accomplish all this my man? This script is fantastic!

Thank you so much again, I am going to favourite this thread so I can use it for future reference.

(I'm pasting this message over at Bethsoft too, just to keep things even).

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Vyper, thanks man, what an excellent script, it worked PERFECTLY. I also found that when my enchanted sword had used all 15 uses, that the script recognised this and the fire effect ceased to work (just like it KNEW when it needed to be recharged).

How did you accomplish all this my man? This script is fantastic!

It's not the script that controls that, rather it's the game engine XD. It does not matter if teh enchantment is scripted or not, when the uses run out all the effects stop.

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