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[RELz]Dibella's Watch


Antiscamp
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Västhelm Expansion

I've released the Västhelm Expansion for Dibella's Watch, which adds a new Viking/Skyrim-inspired kingdom to the continent which also has an interesting main quest for the player to solve. There are also updates to other areas of Dibella's Watch, which means that this expansion also works as a patch. The previous patch is included in the expansion.

th_Oblivion2011-09-2923-20-37-87.jpg th_VikingWarrior.jpg th_ThroneRoom.jpg th_TheBridge.jpg th_LongshipsInHarbour.jpg

Edited by Antiscamp
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Congratulations Antiscamp!

:trophy:

Västhelm is really smashing! I already posted several screenshots from my beta testing in my gallery.

I think I will play all quests including the new expansion once more with a clean save.

Then I will undertake the rather tedious task to translate the new expansion too. May take a while as I have to copy all the quests and topics from the old to the new esp.

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  • 2 weeks later...
  • 2 weeks later...

I was just about to try Dibella's Watch when I notice something in Wrye Bash and that was two textures files which was not installed.

Archive of Dibella's Watch

textures\armor\Medieval\Ketten\WaffenrockWeißRotKarro.dds

textures\armor\Medieval\Ketten\WaffenrockWeißRotKarro_n.dds
Missing files in BAIN
textures\armor\Medieval\Ketten\WaffenrockWeiáRotKarro.dds

textures\armor\Medieval\Ketten\WaffenrockWeiáRotKarro_n.dds

I'm using Wrye Bash Stand Alone 295 (CBash v0.5.3 active), but I'm not sure if that's important or not. :shrug:

Another thing I wonder about is where do you recommend to have DWIngameMap.esp in your loadorder (anywhere or loaded last)? :unsure:

Edited by Leonardo
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;This is a wizard script for use with BAIN.

;Declare variables here

ancientredwoods 	= int('0')

ancientyews 		= int('0')

arriuscreek 		= int('0')

cheydinhalfalls 	= int('0')

chorrolhinter 		= int('0')

cloudtopmount		= int('0')

colovianhigh		= int('0')

entiusgorge			= int('0')

fallenleaf 			= int('0')

imperialisle 		= int('0')

lostcoast 			= int('0')

lushwoodlands 		= int('0')

riverethe 			= int('0')

rollinghills 		= int('0')

stendarrvalley 		= int('0')

darkforest 			= int('0')

heath 				= int('0')

panther 			= int('0')

barrowfields 		= int('0')

brenarivravine 		= int('0')

blackwoodforest 	= int('0')

aspenwood 			= int('0')

skingradout 		= int('0')

snowdale 			= int('0')

cliffsofanvil       = int('0')

silverfish       	= int('0')


seaview				= int('0')

ocr					= int('0')


;Full installation?  Yes No

SelectOne "What type of installation do you want?", "Full", "Installs all Unique Landscapes.", "image", "Custom", "Allows you to choose from a list.", "image"

Case "Full"

	;Clear any previous selection data

	DeSelectAll


	;Selecet all default packages

	SelectSubPackage "00 Ancient Redwoods"

	SelectSubPackage "01 Ancient Yews"

	SelectSubPackage "02 Arrius Creek"

	SelectSubPackage "03 Aspen Wood"

	SelectSubPackage "04 Blackwood Forest"

	SelectSubPackage "05 Bravil Barrowfields"

	SelectSubPackage "06 Brena River Ravine"

	SelectSubPackage "07 Cheydinhal Falls"

	SelectSubPackage "08 Chorrol Hinterlands"

	SelectSubPackage "09 Cloudtop Mountains"

	SelectSubPackage "10 Colovian Highlands"

	SelectSubPackage "11 Dark Forest"

	SelectSubPackage "12 Entius Gorge"

	SelectSubPackage "13 Fallenleaf Everglade"

	SelectSubPackage "14 Imperial Isle"

	SelectSubPackage "15 Lost Coast"

	SelectSubPackage "16 Lush Woodland"

	SelectSubPackage "17 Panther River"

	SelectSubPackage "18 River Ethe"

	SelectSubPackage "19 Rolling Hills Main"

	SelectSubPackage "20 Skingrad Outskirts"

	SelectSubPackage "21 Snowdale"

	SelectSubPackage "22 Stendarr Valley"

	SelectSubPackage "23 The Heath"

	SelectSubPackage "24 Cliffs of Anvil"

	SelectSubPackage "25 Silverfish River Valley"


	;Re-declare variables to acknowledge that we're installing everything

	ancientredwoods 	= int('1')

	ancientyews 		= int('1')

	arriuscreek 		= int('1')

	cheydinhalfalls 	= int('1')

	chorrolhinter 		= int('1')

	cloudtopmount		= int('1')

	colovianhigh		= int('1')

	entiusgorge			= int('1')

	fallenleaf 			= int('1')

	imperialisle 		= int('1')

	lostcoast 			= int('1')

	lushwoodlands 		= int('1')

	riverethe 			= int('1')

	rollinghills 		= int('1')

	stendarrvalley 		= int('1')

	darkforest 			= int('1')

	heath 				= int('1')

	panther 			= int('1')

	barrowfields 		= int('1')

	brenarivravine 		= int('1')

	blackwoodforest 	= int('1')

	aspenwood 			= int('1')

	skingradout 		= int('1')

	snowdale 			= int('1')

	cliffsofanvil       = int('1')

	silverfish       	= int('1')

Break


Case "Custom"

	;Clear any previous selection data

	DeSelectAll


	;Create a list of all available landscapes for the user to choose from

	SelectMany "Choose which Unique Landscapes you wish to install.", "Ancient Redwoods", "Installs Ancient Redwoods.", "image", "Ancient Yews", "Installs Ancient Yews.", "image", "Arrius Creek", "Installs Arrius Creek.", "image", "Aspen Wood", "Installs Aspen Wood.", "image", "Blackwood Forest", "Installs Blackwood Forest.", "image", "Bravil Barrowfields", "Installs Bravil Barrowfields.", "image", "Brena River Ravine", "Installs Brena River Ravine.", "image", "Cheydinhal Falls", "Installs Cheydinhal Falls.", "image", "Chorrol Hinterland", "Installs Chorrol Hinterland.", "image", "Cliffs of Anvil", "Installs Cliffs of Anvil.", "image", "Cloudtop Mountains", "Installs Cloudtop Mountains.", "image", "Colovian Highlands", "Installs Colovian Highlands.", "image", "Entius Gorge", "Installs Entius Gorge.", "image", "Fallenleaf Everglade", "Installs Fallenleaf Everglade.", "image", "Imperial Isle" "Installs Imperial Isle.", "image", "Lost Coast", "Installs Lost Coast.", "image", "Lush Woodland", "Installs Lush Woodland.", "image", "Panther River", "Installs Panther River.", "image", "River Ethe", "Installs River Ethe.", "image", "Rolling Hills", "Installs Rolling Hills.", "image", "Silverfish River Valley", "Installs Silverfish River Valley", "image", "Skingrad Outskirts", "Installs Skingrad Outskirts.", "image", "Stendarr Valley", "Installs Stendarr Valley.", "image", "Snowdale", "Installs Snowdale.", "image", "The Dark Forest", "Installs the Dark Forest.", "image", "The Heath", "Installs the Heath.", "image"

	Case Ancient Redwoods

		SelectSubPackage "00 Ancient Redwoods"

		ancientredwoods 	= int('1')

	Break

	Case Ancient Yews

		SelectSubPackage "01 Ancient Yews"

		ancientyews 		= int('1')

	Break

	Case Arrius Creek

		SelectSubPackage "02 Arrius Creek"

		arriuscreek 		= int('1')

	Break

	Case Aspen Wood

		SelectSubPackage "03 Aspen Wood"

		aspenwood 			= int('1')

	Break

	Case Blackwood Forest

		SelectSubPackage "04 Blackwood Forest"

		blackwoodforest 	= int('1')

	Break

	Case Bravil Barrowfields

		SelectSubPackage "05 Bravil Barrowfields"

		barrowfields 		= int('1')

	Break

	Case Brena River Ravine

		SelectSubPackage "06 Brena River Ravine"

		brenarivravine 		= int('1')

	Break

	Case Cheydinhal Falls

		SelectSubPackage "07 Cheydinhal Falls"

		cheydinhalfalls 	= int('1')

	Break

	Case Chorrol Hinterland

		SelectSubPackage "08 Chorrol Hinterlands"

		chorrolhinter 		= int('1')

	Break

	Case Cliffs of Anvil

		SelectSubPackage "24 Cliffs of Anvil"

		cliffsofanvil       = int('1')

	Break

	Case Cloudtop Mountains

		SelectSubPackage "09 Cloudtop Mountains"

		cloudtopmount		= int('1')

	Break

	Case Colovian Highlands

		SelectSubPackage "10 Colovian Highlands"

		colovianhigh		= int('1')

	Break

	Case Entius Gorge

		SelectSubPackage "12 Entius Gorge"

		entiusgorge			= int('1')

	Break

	Case Fallenleaf Everglade

		SelectSubPackage "13 Fallenleaf Everglade"

		fallenleaf 			= int('1')

	Break

	Case Imperial Isle

		SelectSubPackage "14 Imperial Isle"

		imperialisle 		= int('1')

	Break

	Case Lost Coast

		SelectSubPackage "15 Lost Coast"

		lostcoast 			= int('1')

	Break

	Case Lush Woodland

		SelectSubPackage "16 Lush Woodland"

		lushwoodlands 		= int('1')

	Break

	Case Panther River

		SelectSubPackage "17 Panther River"

		panther 			= int('1')

	Break

	Case River Ethe

		SelectSubPackage "18 River Ethe"

		riverethe 			= int('1')

	Break

	Case Rolling Hills

		SelectSubPackage "19 Rolling Hills Main"

		rollinghills 		= int('1')

	Break

	Case Silverfish River Valley

		SelectSubPackage "25 Silverfish River Valley"

		silverfish       	= int('1')

	Break

	Case Skingrad Outskirts

		SelectSubPackage "20 Skingrad Outskirts"

		skingradout 		= int('1')

	Break

	Case Snowdale

		SelectSubPackage "21 Snowdale"

		snowdale 			= int('1')

	Break

	Case Stendarr Valley

		SelectSubPackage "22 Stendarr Valley"

		stendarrvalley 		= int('1')

	Break

	Case The Dark Forest

		SelectSubPackage "11 Dark Forest"

		darkforest 			= int('1')

	Break

	Case The Heath

		SelectSubPackage "23 The Heath"

		heath 				= int('1')

	Break


	EndSelect

Break


EndSelect


;Handle compatibility

If ancientyews == 1 & arriuscreek == 1

	SelectSubPackage "02.1 Ancient Yews Arrius Creek Patch"

EndIf


;Display extra options

If rollinghills == 1

	SelectOne "Do you wish to install Rolling Hills with or without wheat?", "Wheat", "Allows wheat, better visuals.", "image", "No Wheat", "Removes wheat, better performance.", "image"

	Case "Wheat"

		SelectSubPackage "19.1 Rolling Hills Wheat"

	Break

	Case "No Wheat"

		SelectSubPackage "19.2 Rolling Hills No Wheat"

	Break


	EndSelect


EndIf


If darkforest == 1

	SelectOne "Do you wish to install The Dark Forest with low poly grass?", "Default Grass", "Uses the default grass, better visuals.", "image", "Low Poly Grass", "Uses custom low poly grass, better performance.", "image"

	Case "Default Grass"

		;Do nothing

	Break

	Case "Low Poly Grass"

		SelectSubPackage "11.1 Dark Forest LowPoly Grass"

	Break


	EndSelect


EndIf


;;Landscape LOD installation process

SelectMany "Do you have any of these mods installed?" "Castle Seaview" "Allows Landscape LOD installation for Castle Seaview." "image" "Open Cities Reborn" "Allows Landscape LOD installtion for Open Cities Reborn." "image"

	Case "Castle Seaview"

		seaview 				= int('1')

	Break

	Case "Open Cities Reborn"

		ocr						= int('1')

	Break


EndSelect


;;SECTION [00]

;;1. AC_CF_EG_RH

If arriuscreek == 1 & cheydinhalfalls == 1 & entiusgorge == 1 & rollinghills == 1

	SelectSubPackage "[00] Arrius Creek + Cheydinhal Falls + Entius Gorge + Rolling Hills"

EndIf


;;2. AC_CF_EG

If arriuscreek == 1 & cheydinhalfalls == 1 & entiusgorge == 1 & rollinghills == 0

	SelectSubPackage "[00] Arrius Creek + Cheydinhal Falls + Entius Gorge"

EndIf


;;3. AC_CF_RH

If arriuscreek == 1 & cheydinhalfalls == 1 & entiusgorge == 0 & rollinghills == 1

	SelectSubPackage "[00] Arrius Creek + Cheydinhal Falls + Rolling Hills"

EndIf


;;4. AC_EG_RH

If arriuscreek == 1 & cheydinhalfalls == 0 & entiusgorge == 1 & rollinghills == 1

	SelectSubPackage "[00] Arrius Creek + Entius Gorge + Rolling Hills"

EndIf


;;5. CF_EG_RH

If arriuscreek == 0 & cheydinhalfalls == 1 & entiusgorge == 1 & rollinghills == 1

	SelectSubPackage "[00] Cheydinhal Falls + Entius Gorge + Rolling Hills"

EndIf


;;6. AC_CF

If arriuscreek == 1 & cheydinhalfalls == 1 & entiusgorge == 0 & rollinghills == 0

	SelectSubPackage "[00] Arrius Creek + Cheydinhal Falls"

EndIf


;;7. AC_EG

If arriuscreek == 1 & cheydinhalfalls == 0 & entiusgorge == 1 & rollinghills == 0

	SelectSubPackage "[00] Arrius Creek + Entius Gorge"

EndIf


;;8. AC_RH

If arriuscreek == 1 & cheydinhalfalls == 0 & entiusgorge == 0 & rollinghills == 1

	SelectSubPackage "[00] Arrius Creek + Rolling Hills"

EndIf


;;9. CF_EG

If arriuscreek == 0 & cheydinhalfalls == 1 & entiusgorge == 1 & rollinghills == 0

	SelectSubPackage "[00] Cheydinhal Falls + Entius Gorge"

EndIf


;;10. CF_RH

If arriuscreek == 0 & cheydinhalfalls == 1 & entiusgorge == 0 & rollinghills == 1

	SelectSubPackage "[00] Cheydinhal Falls + Rolling Hills"

EndIf


;;11. EG_RH

If arriuscreek == 0 & cheydinhalfalls == 0 & entiusgorge == 1 & rollinghills == 1

	SelectSubPackage "[00] Entius Gorge + Rolling Hills"

EndIf



;;SECTION [01]

;;1. BR_HE_LC

If brenarivravine == 1 & heath == 1 & lostcoast == 1

	SelectSubPackage "[01] Brena River + Heath + Lost Coast"	

EndIf


;;2. BR_HE

If brenarivravine == 1 & heath == 1 & lostcoast == 0

	SelectSubPackage "[01] Brena River + Heath"

EndIf


;;3. BR_LC

If brenarivravine == 1 & heath == 0 & lostcoast == 1

	SelectSubPackage "[01] Brena River + Lost Coast"

EndIf


;;4. HE_LC

If brenarivravine == 0 & heath == 1 & lostcoast == 1

	SelectSubPackage "[01] Heath + Lost Coast"

EndIf



;;SECTION [02]

;;1. CA_LC_OCR_SV

If cliffsofanvil == 1 & lostcoast == 1 & ocr == 1 & seaview == 1

	SelectSubPackage "[02] Cliffs of Anvil + Loast Coast + OCR + Castle Seaview"

EndIf


;;2. CA_LC_SV

If cliffsofanvil == 1 & lostcoast == 1 & ocr == 0 & seaview == 1

	SelectSubPackage "[02] Cliffs of Anvil + Lost Coast + Castle Seaview"

EndIf


;;3. CA_LC_OCR

If cliffsofanvil == 1 & lostcoast == 1 & ocr == 1 & seaview == 0

	SelectSubPackage "[02] Cliffs of Anvil + Lost Coast + OCR"

EndIf


;;4. CA_OCR_SV

If cliffsofanvil == 1 & lostcoast == 0 & ocr == 1 & seaview == 1

	SelectSubPackage "[02] Cliffs of Anvil + OCR + Seaview"

EndIf


;;5. CA_SV

If cliffsofanvil == 1 & lostcoast == 0 & ocr == 0 & seaview == 1

	SelectSubPackage "[02] Cliffs of Anvil + Castle Seaview"

EndIf


;;6. CA_LC

If cliffsofanvil == 1 & lostcoast == 1 & ocr == 0 & seaview == 0

	SelectSubPackage "[02] Cliffs of Anvil + Lost Coast"

EndIf


;;7. CA_OCR

If cliffsofanvil == 1 & lostcoast == 0 & ocr == 1 & seaview == 0

	SelectSubPackage "[02] Cliffs of Anvil + OCR"

EndIf



;;SECTION [03]

;;1. CH_RE

If colovianhigh == 1 & riverethe == 1

	SelectSubPackage "[03] Colovian Highlands + River Ethe"

EndIf



;Installation is complete

Note "Here is what is getting installed based on your selections.  Check the box at the bottom and click Finish to finalize."

;Return
I was just about to try Dibella's Watch when I notice something in Wrye Bash and that was two textures files which was not installed. Archive of Dibella's Watch
textures\armor\Medieval\Ketten\WaffenrockWeißRotKarro.dds

textures\armor\Medieval\Ketten\WaffenrockWeißRotKarro_n.dds
Missing files in BAIN
textures\armor\Medieval\Ketten\WaffenrockWeiáRotKarro.dds

textures\armor\Medieval\Ketten\WaffenrockWeiáRotKarro_n.dds

I'm using Wrye Bash Stand Alone 295 (CBash v0.5.3 active), but I'm not sure if that's important or not. :shrug:

Another thing I wonder about is where do you recommend to have DWIngameMap.esp in your loadorder (anywhere or loaded last)? :unsure:

There are unicode characters in those filenames - install manually - or install Python based WB, unicode wxpython, enable unicode in Bash ini and beta test :)

Edited by InsanitySorrow
Added Code & Spoiler tags
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Thanks, Udun for the explanation to that one. I've wondered why people using Wrye Bash are reporting a problem with that texture. It was the German character (Eszett) creating it.

If you have the Västhelm expansion, you don't need the In Game map nor the transport .esp's, Leonardo (only activvate DibellasWatch.esm and DibellasWatchAddititons.esp). If you don't have Västhelm, load the InGameMap last.

Edited by Antiscamp
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There are unicode characters in those filenames - install manually - or install Python based WB, unicode wxpython, enable unicode in Bash ini and beta test :)

:no: It didn't work (haven't install them manually yet). But where is the unicode setting in bash.ini.

If you have the Västhelm expansion, you don't need the In Game map nor the transport .esp's, Leonardo (only activvate DibellasWatch.esm and DibellasWatchAddititons.esp). If you don't have Västhelm, load the InGameMap last.

Thanks for clarification Antiscamp.

Edited by Leonardo
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  • 1 month later...
  • 3 weeks later...
  • 3 weeks later...

Here's a real goodie for Dibella's Watch's fans. Gruftikus has kindly supplied the mod with some really great new LOD generation. This new LOD makes all distant land look much much better than my own feeble generation. Now, the pointy peaks that my own LOD created are no more and instead replaced by beautiful rolling hills. Good stuff!

Thank you kindly to Gruftikus for his work on this. Download from TesNexus and just overwrite the meshes in the Data folder and you're set to go.

th_Oblivion2012-01-1114-12-05-77.jpg th_Oblivion2012-01-1114-11-33-35.jpg th_Oblivion2012-01-1114-09-50-87.jpg th_Oblivion2012-01-1114-06-21-23.jpg th_Oblivion2012-01-1113-21-13-69.jpg

Here's the two compared in a picture made by Gruftikus. You can see the difference.

GruftikusLOD.jpg

Edited by Antiscamp
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